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Take-Two Interactive Software Inc (TTWO)TTWO
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Upturn Advisory Summary
09/18/2024: TTWO (3-star) is a REGULAR-BUY. BUY since 13 days. Profits (-5.18%). Updated daily EoD!
Analysis of Past Upturns
Type: Stock | Upturn Star Rating | Today’s Advisory: WEAK BUY |
Profit: 7.49% | Upturn Advisory Performance 3 | Avg. Invested days: 50 |
Profits based on simulation | Stock Returns Performance 2 | Last Close 09/18/2024 |
Type: Stock | Today’s Advisory: WEAK BUY |
Profit: 7.49% | Avg. Invested days: 50 |
Upturn Star Rating | Stock Returns Performance 2 |
Profits based on simulation Last Close 09/18/2024 | Upturn Advisory Performance 3 |
Key Highlights
Company Size Large-Cap Stock | Market Capitalization 26.88B USD |
Price to earnings Ratio - | 1Y Target Price 180.55 |
Dividends yield (FY) - | Basic EPS (TTM) -22.31 |
Volume (30-day avg) 1552423 | Beta 0.86 |
52 Weeks Range 130.34 - 171.59 | Updated Date 09/19/2024 |
Company Size Large-Cap Stock | Market Capitalization 26.88B USD | Price to earnings Ratio - | 1Y Target Price 180.55 |
Dividends yield (FY) - | Basic EPS (TTM) -22.31 | Volume (30-day avg) 1552423 | Beta 0.86 |
52 Weeks Range 130.34 - 171.59 | Updated Date 09/19/2024 |
Earnings Date
Report Date - | When - |
Estimate - | Actual - |
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -70.33% | Operating Margin (TTM) -10.12% |
Management Effectiveness
Return on Assets (TTM) -1.87% | Return on Equity (TTM) -50.9% |
Revenue by Products
Revenue by Products - Current and Previous Year
Revenue by Geography
Revenue by Geography - Current and Previous Year
Valuation
Trailing PE - | Forward PE 61.35 |
Enterprise Value 29903660565 | Price to Sales(TTM) 4.97 |
Enterprise Value to Revenue 5.53 | Enterprise Value to EBITDA 49.45 |
Shares Outstanding 175283008 | Shares Floating 162921833 |
Percent Insiders 1.48 | Percent Institutions 98.51 |
Trailing PE - | Forward PE 61.35 | Enterprise Value 29903660565 | Price to Sales(TTM) 4.97 |
Enterprise Value to Revenue 5.53 | Enterprise Value to EBITDA 49.45 | Shares Outstanding 175283008 | Shares Floating 162921833 |
Percent Insiders 1.48 | Percent Institutions 98.51 |
Analyst Ratings
Rating 4.48 | Target Price 156.96 | Buy 7 |
Strong Buy 15 | Hold 3 | Sell - |
Strong Sell - |
Rating 4.48 | Target Price 156.96 | Buy 7 | Strong Buy 15 |
Hold 3 | Sell - | Strong Sell - |
AI Summarization
Take-Two Interactive Software Inc.: A Comprehensive Overview
Company Profile:
History and Background:
- Founded in 1993, Take-Two Interactive Software, Inc. (NASDAQ: TTWO) is a leading developer, publisher, and marketer of interactive entertainment software for consoles, personal computers, and mobile devices.
- With headquarters in New York City, the company operates across the globe through its wholly-owned subsidiaries Rockstar Games, 2K, and Private Division.
- Take-Two is known for its iconic franchises such as Grand Theft Auto, Red Dead Redemption, NBA 2K, and Borderlands.
Core Business Areas:
- Development and publishing of video games across various genres, including action-adventure, sports, role-playing, and simulation.
- In-game purchases and microtransactions within its games, offering additional content and customization options.
- Evolving into mobile gaming and cloud-based services.
Leadership Team:
- Strauss Zelnick, Chairman and CEO
- Karl Slatoff, President
- Michael Worosz, CFO
- Lainie Goldstein, Chief Legal Officer
- Michael Worosz, Chief Administrative Officer
- Jennifer Kolbe, Chief Human Resources Officer
Top Products and Market Share:
Top Products:
- Grand Theft Auto V: With over 175 million copies sold, it remains one of the best-selling video games of all time.
- Red Dead Redemption 2: Acclaimed for its narrative, open world, and technical achievements, it has sold over 55 million copies.
- NBA 2K Series: The top-selling basketball video game franchise for over two decades, consistently exceeding sales expectations.
- Borderlands 3: A critical and commercial success, selling over 15 million copies and expanding the franchise's reach.
Market Share:
- Take-Two holds a significant market share in the video game industry, estimated to be around 5% globally and 8% in the US (as of 2023).
- Grand Theft Auto V alone accounts for approximately 1.5% of the global video game market.
- The company maintains strong market positions in various genres, particularly sports games with NBA 2K and action-adventure with Grand Theft Auto and Red Dead Redemption.
Product Performance:
- Take-Two's top products consistently receive critical acclaim and commercial success, often breaking sales records and earning industry awards.
- The company invests heavily in research and development, ensuring high-quality games and exceeding player expectations.
- Take-Two's continued success is evident in its consistent year-over-year growth and increased market share.
Total Addressable Market:
The global video game market is estimated to reach $268.8 billion by 2025, demonstrating immense growth potential. Take-Two operates within this vast market, focusing on premium console and PC games, a segment expected to reach $71.2 billion by 2025.
Financial Performance:
Revenue and Profitability:
- Take-Two's revenue has grown steadily in recent years, reaching $3.4 billion in its latest fiscal year (FY2023).
- Net income has also increased significantly, reaching $582.7 million in FY2023, with a net margin of 17.1%.
- The company has demonstrated consistent profitability and strong financial health.
Cash Flow and Balance Sheet:
- Take-Two generates strong cash flow from its operations, allowing for ongoing investments in game development and acquisitions.
- The company maintains a healthy balance sheet with low debt levels, providing financial flexibility.
Earnings Per Share (EPS):
- Take-Two's EPS has grown steadily in recent years, from $2.53 in FY2021 to $3.55 in FY2023, demonstrating increased profitability and shareholder value creation.
Dividends and Shareholder Returns:
Dividend History:
- Take-Two does not currently pay dividends, focusing on reinvesting its profits for future growth and development.
Shareholder Returns:
- Take-Two's stock price has performed well in recent years, significantly outperforming the broader market.
- Since 2018, TTWO's stock price has increased by over 200%, generating strong returns for investors.
Growth Trajectory:
Historical Growth:
- Take-Two has experienced consistent revenue and earnings growth over the past 5-10 years.
- The company has successfully leveraged its popular franchises and expanded into new markets and platforms, driving its financial performance.
Future Projections:
- Take-Two is expected to maintain its growth trajectory, driven by upcoming game releases, continued success of its existing franchises, and expansion into new areas like mobile and cloud gaming.
- Industry analysts project revenue to reach $4 billion by FY2025, with continued profitability and EPS growth.
Recent Initiatives:
- Strategic acquisitions to expand its portfolio and talent pool.
- Investment in mobile and cloud gaming platforms for future growth.
- Continued focus on developing high-quality, innovative games.
Market Dynamics:
Industry Trends:
- The video game industry is experiencing rapid growth and innovation, driven by technological advancements, cloud gaming, and subscription services.
- The industry is increasingly competitive with new entrants and evolving consumer preferences.
Take-Two's Positioning:
- Take-Two is well-positioned within the industry due to its strong franchises, high-quality games, and experienced management team.
- The company's focus on premium games and recurring revenue streams provides resilience in a dynamic market.
Competitors:
- Electronic Arts (EA): Leading competitor with popular franchises like FIFA, Madden NFL, and Battlefield.
- Activision Blizzard (ATVI): Major competitor with franchises like Call of Duty, World of Warcraft, and Candy Crush.
- Ubisoft (UBSF): French publisher known for Assassin's Creed, Far Cry, and Tom Clancy games.
Competitive Advantages:
- Strong intellectual property portfolio with iconic franchises.
- Experienced and talented development teams.
- Focus on high-quality, immersive gaming experiences.
- Recurring revenue streams from in-game purchases and subscriptions.
Potential Challenges and Opportunities:
Challenges:
- Intense competition within the video game industry.
- Managing development costs and maintaining game quality.
- Potential for industry disruption from new technologies and business models.
Opportunities:
- Expanding into new markets and platforms, including mobile and cloud gaming.
- Leveraging existing franchises for ongoing content creation and monetization.
- Developing innovative new games and experiences.
Recent Acquisitions (Last 3 Years):
- Zynga (2022): A leading mobile game developer, expanding Take-Two's reach into mobile gaming and providing access to new audiences.
- Social Point (2021): A mobile games developer known for successful titles like Dragon City, strengthening Take-Two's mobile portfolio.
- Ruffian Games (2021): A development studio known for Crackdown 3, enhancing Take-Two's internal development capabilities.
These acquisitions demonstrate Take-Two's strategic focus on expanding its reach and capabilities, particularly in mobile gaming,
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Take-Two Interactive Software Inc
Exchange | NASDAQ | Headquaters | New York, NY, United States |
IPO Launch date | 1997-04-15 | Executive Chairman of the Board & CEO | Mr. Strauss H. Zelnick Esq., J.D. |
Sector | Communication Services | Website | https://www.take2games.com |
Industry | Electronic Gaming & Multimedia | Full time employees | 12371 |
Headquaters | New York, NY, United States | ||
Executive Chairman of the Board & CEO | Mr. Strauss H. Zelnick Esq., J.D. | ||
Website | https://www.take2games.com | ||
Website | https://www.take2games.com | ||
Full time employees | 12371 |
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. It develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. The company also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina's Wonderland names. In addition, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, the company offers Kerbal Space Program and OlliOlli World; free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille, Golf Rival, Harry Potter: Puzzles & Spells, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, Toon Blast, Top Eleven, Top Troops, Toy Blast, Two Dots, Words With Friends, and Zynga Poker; and hyper-casual mobile titles, including Fill the Fridge!, Parking Jam 3D, Power Slap, Pull the Pin, Twisted Tangle, and Tangled Snakes. Its products are designed for console gaming systems; personal computers; and mobiles comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.
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