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Take-Two Interactive Software Inc (TTWO)



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Upturn Advisory Summary
04/01/2025: TTWO (2-star) has a low Upturn Star Rating. Not recommended to BUY.
Analysis of Past Performance
Type Stock | Historic Profit 27.97% | Avg. Invested days 51 | Today’s Advisory Consider higher Upturn Star rating |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Large-Cap Stock | Market Capitalization 37.09B USD | Price to earnings Ratio - | 1Y Target Price 216.93 |
Price to earnings Ratio - | 1Y Target Price 216.93 | ||
Volume (30-day avg) 1677636 | Beta 0.82 | 52 Weeks Range 135.24 - 220.93 | Updated Date 04/1/2025 |
52 Weeks Range 135.24 - 220.93 | Updated Date 04/1/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -21.37 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -67.07% | Operating Margin (TTM) -7.89% |
Management Effectiveness
Return on Assets (TTM) -2.48% | Return on Equity (TTM) -51.45% |
Valuation
Trailing PE - | Forward PE 27.25 | Enterprise Value 39980642701 | Price to Sales(TTM) 6.8 |
Enterprise Value 39980642701 | Price to Sales(TTM) 6.8 | ||
Enterprise Value to Revenue 7.34 | Enterprise Value to EBITDA 49.45 | Shares Outstanding 176496000 | Shares Floating 164255729 |
Shares Outstanding 176496000 | Shares Floating 164255729 | ||
Percent Insiders 1.49 | Percent Institutions 99.75 |
Analyst Ratings
Rating 4.38 | Target Price 195.11 | Buy 6 | Strong Buy 15 |
Buy 6 | Strong Buy 15 | ||
Hold 5 | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Take-Two Interactive Software Inc

Company Overview
History and Background
Take-Two Interactive Software, Inc. was founded in 1993. It grew through acquisitions and the development of blockbuster franchises like Grand Theft Auto, NBA 2K, and Red Dead Redemption.
Core Business Areas
- Interactive Entertainment: Develops and publishes games and entertainment products through its labels Rockstar Games, 2K, Private Division, and Zynga. Generates revenue from sales of packaged goods, digital downloads, in-game purchases, and mobile games.
Leadership and Structure
Strauss Zelnick is the Chairman and CEO. The company operates through its publishing labels and development studios, with a structured corporate hierarchy for decision-making and operational oversight.
Top Products and Market Share
Key Offerings
- Grand Theft Auto: A critically acclaimed and commercially successful open-world action-adventure series. Competitors include Ubisoft's 'Assassin's Creed' and CD Projekt Red's 'Cyberpunk 2077'. Market share is difficult to pinpoint directly, but GTA consistently generates massive revenue. GTA V has sold over 200 million copies.
- NBA 2K: A leading basketball simulation game series. Competitors include EA's 'NBA Live'. NBA 2K has a significant market share in basketball simulation games. Sales numbers are in the millions of units annually. 2K has a huge revenue from in-game transactions.
- Red Dead Redemption: A critically acclaimed open-world Western-themed action-adventure game series. Competitors include other open-world action-adventure games. Red Dead Redemption 2 has sold over 60 million copies.
- Zynga Mobile Games: A leader in mobile gaming; acquired in 2022. Titles include FarmVille, Zynga Poker, and Toon Blast. Competition in the mobile gaming space is extensive.
Market Dynamics
Industry Overview
The video game industry is experiencing continued growth, driven by digital distribution, mobile gaming, and esports. There is growing competion for consumers' attention.
Positioning
Take-Two is a leading publisher with a strong portfolio of AAA titles and mobile games. Their strength lies in creating high-quality, immersive experiences and their market-leading franchises.
Total Addressable Market (TAM)
The global video game market is estimated to be worth over $200 billion. Take-Two is well-positioned to capture a significant share of this market through its diverse portfolio.
Upturn SWOT Analysis
Strengths
- Strong IP portfolio
- Proven track record of developing successful franchises
- Experienced management team
- Large player base
- Zynga acquisition expands mobile presence
Weaknesses
- Reliance on a few key franchises
- Long development cycles
- Dependence on successful game launches
- Controversies related to game content (GTA)
- Integration risks of Zynga
Opportunities
- Expansion into new gaming platforms
- Growth of esports and streaming
- Increasing demand for digital entertainment
- Potential acquisitions of smaller studios
- Development of new IP
Threats
- Intense competition
- Changing consumer preferences
- Economic downturns
- Increased development costs
- Piracy and copyright infringement
- Regulation related to loot boxes and in-game spending
Competitors and Market Share
Key Competitors
- EA
- ATVI
- UBI.PA
- NTDOY
Competitive Landscape
Take-Two differentiates itself through high-quality, immersive experiences and a strong IP portfolio. It competes with larger companies like EA and Activision Blizzard, but has carved out a niche with its focus on AAA titles and innovative gameplay.
Major Acquisitions
Zynga
- Year: 2022
- Acquisition Price (USD millions): 12700
- Strategic Rationale: Expanded Take-Twou2019s presence into the mobile gaming market, providing access to Zyngau2019s large user base and expertise in mobile game development.
Growth Trajectory and Initiatives
Historical Growth: Take-Two has experienced significant growth over the past decade, driven by the success of its key franchises and acquisitions.
Future Projections: Analysts expect Take-Two to continue growing, fueled by new game releases, expansion into new markets, and growth in digital revenue. Future earnings growth are dependent on releases.
Recent Initiatives: Zynga acquisition, focusing on mobile gaming growth.
Summary
Take-Two Interactive Software is a strong company with a solid portfolio of AAA titles and a growing presence in mobile gaming. The success of future game releases will largely determine the company's financial performance. The Zynga acquisition could add to the portfolio. The heavy reliance on a few key franchises represents a potential weakness.
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Sources and Disclaimers
Data Sources:
- Company Filings (SEC)
- Analyst Reports
- Industry News
- Company Website
Disclaimers:
This analysis is based on publicly available information and is for informational purposes only. It should not be considered financial advice. Market share data can fluctuate and may be based on estimations.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Take-Two Interactive Software Inc
Exchange NASDAQ | Headquaters New York, NY, United States | ||
IPO Launch date 1997-04-15 | Executive Chairman of the Board & CEO Mr. Strauss H. Zelnick Esq., J.D. | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 12371 | Website https://www.take2games.com |
Full time employees 12371 | Website https://www.take2games.com |
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. It develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. The company also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina's Wonderland names. In addition, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, the company offers Kerbal Space Program and OlliOlli World; free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille, Golf Rival, Harry Potter: Puzzles & Spells, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, Toon Blast, Top Eleven, Top Troops, Toy Blast, Two Dots, Words With Friends, and Zynga Poker; and hyper-casual mobile titles, including Fill the Fridge!, Parking Jam 3D, Power Slap, Pull the Pin, Twisted Tangle, and Tangled Snakes. Its products are designed for console gaming systems; personal computers; and mobiles comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.
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