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Electronic Arts Inc (EA)

Upturn stock ratingUpturn stock rating
Electronic Arts Inc
$149.92
Delayed price
Profit since last BUY0.64%
SELL
upturn advisory
SELL since 1 day
  • BUY Advisory
  • Profitable SELL
  • Loss-Inducing SELL
  • Profit
  • Loss ​
  • PASS (Skip invest)*​ ​
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
  • MONTH
  • WEEK
Time period over

Upturn Advisory Summary

12/18/2024: EA (2-star) is a SELL. SELL since 1 days. Profits (0.64%). Updated daily EoD!

Analysis of Past Performance​

Type: Stock
Upturn Star Rating​ Upturn stock ratingUpturn stock rating
Today’s Advisory: SELL
Historic Profit: -21.46%
Upturn Advisory Performance Upturn Advisory Performance3
Avg. Invested days: 47
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Stock Returns Performance Upturn Returns Performance 1
Last Close 12/18/2024
Type: Stock
Today’s Advisory: SELL
Historic Profit: -21.46%
Avg. Invested days: 47
Upturn Star Rating​ Upturn stock ratingUpturn stock rating
Stock Returns Performance Upturn Returns Performance 1
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 12/18/2024
Upturn Advisory Performance Upturn Advisory Performance3

Key Highlights

Company Size Large-Cap Stock
Market Capitalization 38.79B USD
Price to earnings Ratio 37.92
1Y Target Price 161.38
Dividends yield (FY) 0.51%
Basic EPS (TTM) 3.9
Volume (30-day avg) 2069600
Beta 0.78
52 Weeks Range 124.44 - 168.31
Updated Date 12/19/2024
Company Size Large-Cap Stock
Market Capitalization 38.79B USD
Price to earnings Ratio 37.92
1Y Target Price 161.38
Dividends yield (FY) 0.51%
Basic EPS (TTM) 3.9
Volume (30-day avg) 2069600
Beta 0.78
52 Weeks Range 124.44 - 168.31
Updated Date 12/19/2024

Earnings Date

Report Date -
When -
Estimate -
Actual -
Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin 14.12%
Operating Margin (TTM) 21.48%

Management Effectiveness

Return on Assets (TTM) 7.27%
Return on Equity (TTM) 13.96%

Revenue by Products

Revenue by Products - Current and Previous Year

Revenue by Geography

Revenue by Geography - Current and Previous Year

Valuation

Trailing PE 37.92
Forward PE 17.54
Enterprise Value 38708941324
Price to Sales(TTM) 5.24
Enterprise Value to Revenue 5.15
Enterprise Value to EBITDA 19.82
Shares Outstanding 262272992
Shares Floating 236483535
Percent Insiders 0.19
Percent Institutions 98.09
Trailing PE 37.92
Forward PE 17.54
Enterprise Value 38708941324
Price to Sales(TTM) 5.24
Enterprise Value to Revenue 5.15
Enterprise Value to EBITDA 19.82
Shares Outstanding 262272992
Shares Floating 236483535
Percent Insiders 0.19
Percent Institutions 98.09

Analyst Ratings

Rating 3.76
Target Price 143.73
Buy 3
Strong Buy 8
Hold 14
Sell -
Strong Sell -
Rating 3.76
Target Price 143.73
Buy 3
Strong Buy 8
Hold 14
Sell -
Strong Sell -

AI Summarization

Electronic Arts Inc. (EA): An In-Depth Overview

Company Profile:

Detailed history and background:

Electronic Arts Inc. (EA) was established in 1982 by Trip Hawkins with the aim of bringing high-quality video games to a wider audience. Starting as a distributor for other developers, EA soon transitioned to developing its own titles, including the iconic sports series Madden NFL. Over the decades, EA has grown into a global leader, responsible for renowned franchises like FIFA, The Sims, Battlefield, and Apex Legends.

Core Business Areas:

  • Video Game Development and Publishing: This is EA's primary business, encompassing game creation across genres and platforms.
  • Live Services: EA offers online services for many games, including multiplayer modes and micro-transactions.
  • Mobile Gaming: Mobile development is a growing area for EA, generating significant revenue through popular titles.

Leadership Team:

  • CEO Andrew Wilson leads EA with over 20 years of experience in the industry.
  • President Laura Miele: Oversees the global game studio network.
  • CFO Blake Jorgensen manages financial operations.

Top Products and Market Share:

Top Products:

  • EA Sports: Madden NFL, FIFA
  • The Sims: The Sims 4
  • Battlefield: Recent releases include Battlefield 2042 and revamped versions of Battlefield 3 and Battlefield: Bad Company 2
  • EA Originals: Supporting independent development studios
  • *Mobile Titles: FIFA Mobile, Apex Legends Mobile, and The Sims FreePlay

Global Market Share:

  • 25% of the video game market (2022)
  • 45% of the Western gaming market (as of December 31, 2022).

US Market Share:

  • 20% of US video game sales revenue.

Competitive Comparison:

  • Strengths: Strong franchises, brand recognition, diverse portfolio.
  • Weaknesses: Micro-transaction controversies, reliance on big franchises.
  • Competitor Advantage: EA's vast library of intellectual properties and strong sports franchises provide an edge.

Total Addressable Market:

The global video games market is estimated at USD 225.5 billion in 2023, with a projected CAGR of +9.22%.

Financial Performance:

Recent Financial Statements Analysis:

  • Revenue: USD 7.5 billion (fiscal year ending March 2023)
  • Net income: USD 1.65 billion (FY 2023).
  • Profit margin: 22% (FY 2023).
  • EPS: USD 3.36 (diluted, FY2023)

Financial performance comparison:

Year-on-year revenue increased compared to FY 2022, driven primarily by live service revenue.

Financial health analysis:

EA has a strong track record of profitability and consistent cash flows.

Dividends and Shareholder Return:

Dividend History:

  • EA does not currently pay dividends, but has a history of share repurchases.

Shareholder Returns

  • 1-Year: +25.4%
  • 5-year: +112%
  • 10-year: +1,200%

Growth Trajectory:

Historical Growth Analysis:

  • Revenue has grown at a CAGR of 5% over the past five years.
  • EPS has grown at a CAGR of 7% in the same period.

Future Growth Projections:

  • EA expects continued revenue and earnings growth driven by new releases, expansion in mobile gaming, and growth of its live services.

Recent Strategic initiatives:

  • Investment in mobile gaming
  • Expansion into new genres and development of new franchises
  • Focus on live service platforms and microtransactions

Market Dynamics and Competitive Analysis:

Market Dynamics:

The video game industry is characterized by rapid technological advancement, evolving consumer preferences and intense competition. Digital distribution, subscription services, cloud gaming and free-to-play models have become increasingly important.

Competitive Landscape:

  • Major Competitors (including stock symbols):

    • Activision Blizzard (ATVI)
    • Take-Two Interactive (TTWO)
    • Ubisoft Entertainment (UBSFF
    • Tencent (TCEHY
    • Sony (SNE)
    • Microsoft (MSFT)
  • EA's key competitive advantages include its established brand, strong first-party franchises, and presence across multiple platforms.

Potential Challenged and Opportunities

Key Challenges

  • Maintaining innovation in a rapidly evolving market
  • Managing costs effectively
  • Addressing player dissatisfaction with microtransactions
  • Competition in the mobile gaming space

Potential Opportunities:

  • Growth of the mobile gaming industry
  • Expansion into emerging markets
  • Development of innovative new gaming technologies

Recent Acquisition History (Past 3 Years):

2020

  • Codemasters - USD $1.2 billion. This acquisition expanded EA’s racing game portfolio with franchises like DiRT and F

2021

  • Glu Mobile-** USD $2.1 billio**n. This deal strengthened EA's position in mobile gaming with titles like Kim Kardashian: Hollywood and *D
  • Playdemic - USD 1.4 billion. Acquisition brought in Golf Clash, enhancing EA's mobile game portfolio.

** 2023**

  • Tarrans World - This small studio is working on unannounced mobile titles.

These acquisitions demonstrate EA's commitment to expanding its reach in mobile and racing game markets.

AI-Based Rating: 8.5/10

Justification:

  • Strong brand and market share.
  • Diverse product portfolio.
  • Consistent financial performance and strong cash generation
  • Investment in mobile gaming and new technologies
  • Experienced management team

Sources and Disclaimers:

Sources:

Disclaimer:

This report is intended for informational purposes only. It is not financial advice and should not be used as the sole basis for investment decision.

Note: This report provides information current to November 23, 2023. It is important to conduct further research and analysis to ensure that the information is up-to-date before using it to inform investment decisions.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.​

About Electronic Arts Inc

Exchange NASDAQ Headquaters Redwood City, CA, United States
IPO Launch date 1990-03-26 Chairman & CEO Mr. Andrew Wilson
Sector Communication Services Website https://www.ea.com
Industry Electronic Gaming & Multimedia Full time employees 13700
Headquaters Redwood City, CA, United States
Chairman & CEO Mr. Andrew Wilson
Website https://www.ea.com
Website https://www.ea.com
Full time employees 13700

Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation through owned and licensed brands, such as EA SPORTS FC, Battlefield, Apex Legends, The Sims, Madden NFL, Need for Speed, Titanfall, and F1 brands. The company licenses its games to third parties to distribute and host its games and content. It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.

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