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Electronic Arts Inc (EA)



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Upturn Advisory Summary
03/03/2025: EA (2-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit -21.47% | Avg. Invested days 47 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Large-Cap Stock | Market Capitalization 37.96B USD | Price to earnings Ratio 37.07 | 1Y Target Price 145.66 |
Price to earnings Ratio 37.07 | 1Y Target Price 145.66 | ||
Volume (30-day avg) 5238859 | Beta 0.78 | 52 Weeks Range 115.04 - 168.06 | Updated Date 04/1/2025 |
52 Weeks Range 115.04 - 168.06 | Updated Date 04/1/2025 | ||
Dividends yield (FY) 0.53% | Basic EPS (TTM) 3.93 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 14.28% | Operating Margin (TTM) 20.07% |
Management Effectiveness
Return on Assets (TTM) 7.12% | Return on Equity (TTM) 14.04% |
Valuation
Trailing PE 37.07 | Forward PE 19.92 | Enterprise Value 36758164917 | Price to Sales(TTM) 5.17 |
Enterprise Value 36758164917 | Price to Sales(TTM) 5.17 | ||
Enterprise Value to Revenue 5 | Enterprise Value to EBITDA 18.93 | Shares Outstanding 260618000 | Shares Floating 235113556 |
Shares Outstanding 260618000 | Shares Floating 235113556 | ||
Percent Insiders 0.19 | Percent Institutions 102.31 |
Analyst Ratings
Rating 3.68 | Target Price 162.13 | Buy 3 | Strong Buy 7 |
Buy 3 | Strong Buy 7 | ||
Hold 15 | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Electronic Arts Inc

Company Overview
History and Background
Electronic Arts Inc. (EA) was founded in 1982 by Trip Hawkins. It quickly became a major player in the video game industry, pioneering console and PC game development and distribution. Significant milestones include the release of the *Madden NFL* series, expansion into mobile gaming, and the acquisition of various studios.
Core Business Areas
- EA SPORTS: Develops and publishes sports video games, including *Madden NFL*, *FIFA*, *NHL*, and *F1* series.
- Entertainment: Develops and publishes action, adventure, simulation, and role-playing games, including *Battlefield*, *Apex Legends*, *The Sims*, and *Need for Speed*.
- Mobile: Develops and publishes games for mobile devices, including adaptations of existing franchises and original titles.
- Publishing: Distributes and markets its games through digital distribution platforms and retail channels.
Leadership and Structure
Andrew Wilson is the CEO. The company is structured into studios and divisions focused on specific game genres and platforms. EA's organizational structure includes centralized functions like marketing, finance, and technology.
Top Products and Market Share
Key Offerings
- FIFA/EA SPORTS FC: A highly popular soccer video game franchise. Competitors include Konami's *eFootball* and other sports games. EA Sports FC holds a significant market share in the sports simulation category, generating billions of dollars in revenue. Number of monthly users: >100 million across platforms.
- Madden NFL: A leading American football video game franchise. Competitors include *Maximum Football* and other football sims. *Madden* dominates the market for football simulations. The latest releases generate hundreds of millions in revenue annually. Number of monthly users: >10 million across platforms.
- Apex Legends: A free-to-play battle royale game. Competitors include *Fortnite* and *Call of Duty: Warzone*. *Apex Legends* has a substantial market share in the battle royale genre. Revenue is significant, driven by in-game purchases and season passes. Number of monthly users: > 20 million across platforms.
- The Sims: A simulation game franchise that competes with other simulation games and city-building titles. It maintains a dedicated and engaged player base. Known for its customization options and social interaction features, generating revenue through the sale of expansion packs and in-game content. Number of monthly users: >10 million across platforms.
Market Dynamics
Industry Overview
The video game industry is a rapidly growing global market driven by digital distribution, mobile gaming, and esports. Trends include the rise of cloud gaming, subscription services, and cross-platform play.
Positioning
EA is a leading publisher and developer with a diversified portfolio of franchises. Its competitive advantages include strong brands, development expertise, and marketing capabilities.
Total Addressable Market (TAM)
The global video game market is estimated to be around $200 billion. EA is well-positioned to capture a significant portion of this market through its diverse portfolio and digital distribution channels.
Upturn SWOT Analysis
Strengths
- Strong Brand Recognition
- Extensive Portfolio of Franchises
- Advanced Development Capabilities
- Established Digital Distribution Network
- Financial Resources
Weaknesses
- Dependence on Key Franchises
- Negative Public Perception (Microtransactions)
- High Development Costs
- Past Game launch failures
Opportunities
- Growth in Mobile Gaming
- Expansion of Esports
- Development of New IP
- Strategic Acquisitions
- Growth in Asia
Threats
- Intense Competition
- Changing Consumer Preferences
- Economic Downturn
- Technological Disruptions
- Regulation of Loot Boxes
Competitors and Market Share
Key Competitors
- ATVI
- TTWO
- NTDOY
Competitive Landscape
EA competes with other large video game publishers and developers. Its advantages include strong brands and a diversified portfolio. Disadvantages include negative public perception and reliance on key franchises.
Major Acquisitions
Codemasters
- Year: 2021
- Acquisition Price (USD millions): 1200
- Strategic Rationale: Acquisition of Codemasters strengthens EA's position in the racing game genre with franchises like *F1* and *Dirt*.
Glu Mobile
- Year: 2021
- Acquisition Price (USD millions): 2100
- Strategic Rationale: The acquisition of Glu Mobile enhanced EA's mobile gaming capabilities with popular titles like *Covet Fashion*.
Growth Trajectory and Initiatives
Historical Growth: EA has experienced consistent growth in revenue and profitability due to digital distribution, mobile gaming, and successful franchises.
Future Projections: Analysts predict continued growth for EA, driven by expansion into new markets, development of new IP, and strategic acquisitions.
Recent Initiatives: Recent initiatives include investments in new technologies, expansion into cloud gaming, and strategic partnerships with other companies.
Summary
Electronic Arts is a major player in the gaming industry with strong brands and a diversified portfolio. While EA benefits from its established franchises and digital distribution network, it faces challenges related to intense competition and changing consumer preferences. Strategic acquisitions and continued investment in new IP will be crucial for future growth. EA must address concerns about microtransactions and maintain a positive public perception. The company generates healthy revenue and profits due to the strong demand of it core products.
Similar Companies

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TTWO

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Sources and Disclaimers
Data Sources:
- Company SEC Filings
- Analyst Reports
- Industry News
- Company Press Releases
Disclaimers:
The data provided is for informational purposes only and should not be considered financial advice. Market conditions and company performance can change rapidly. Always consult with a qualified financial advisor before making investment decisions.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Electronic Arts Inc
Exchange NASDAQ | Headquaters Redwood City, CA, United States | ||
IPO Launch date 1990-03-26 | Chairman & CEO Mr. Andrew Wilson | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 13700 | Website https://www.ea.com |
Full time employees 13700 | Website https://www.ea.com |
Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation through owned and licensed brands, such as EA SPORTS FC, Battlefield, Apex Legends, The Sims, Madden NFL, Need for Speed, Titanfall, and F1 brands. The company licenses its games to third parties to distribute and host its games and content. It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.
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