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Electronic Arts Inc (EA)
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Upturn Advisory Summary
02/18/2025: EA (2-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit -21.46% | Avg. Invested days 47 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Large-Cap Stock | Market Capitalization 33.88B USD | Price to earnings Ratio 33.08 | 1Y Target Price 142.8 |
Price to earnings Ratio 33.08 | 1Y Target Price 142.8 | ||
Volume (30-day avg) 4348988 | Beta 0.79 | 52 Weeks Range 115.21 - 168.31 | Updated Date 02/20/2025 |
52 Weeks Range 115.21 - 168.31 | Updated Date 02/20/2025 | ||
Dividends yield (FY) 0.59% | Basic EPS (TTM) 3.93 |
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date 2025-02-04 | When After Market | Estimate 3.43 | Actual 1.11 |
Profitability
Profit Margin 14.28% | Operating Margin (TTM) 20.07% |
Management Effectiveness
Return on Assets (TTM) 7.12% | Return on Equity (TTM) 14.04% |
Valuation
Trailing PE 33.08 | Forward PE 17.64 | Enterprise Value 32502279607 | Price to Sales(TTM) 4.61 |
Enterprise Value 32502279607 | Price to Sales(TTM) 4.61 | ||
Enterprise Value to Revenue 4.42 | Enterprise Value to EBITDA 16.74 | Shares Outstanding 260618000 | Shares Floating 234837302 |
Shares Outstanding 260618000 | Shares Floating 234837302 | ||
Percent Insiders 0.31 | Percent Institutions 101.08 |
AI Summary
Electronic Arts Inc. (EA): A Comprehensive Overview
Company Profile:
History: Founded in 1982 by Trip Hawkins, Electronic Arts (EA) is one of the world's leading video game developers and publishers. It has released iconic franchises like The Sims, FIFA, Madden NFL, Battlefield, Need for Speed, and Apex Legends. Through the years, EA has grown through strategic acquisitions and expansions into mobile gaming and esports.
Business Areas: EA operates in three core segments:
- Games: Development and publishing of video games across multiple platforms (PC, consoles, mobile).
- Live Services: Offering ongoing updates, downloadable content, and online multiplayer experiences for its games.
- EA Sports: Dedicated to sports games like FIFA, Madden NFL, and NHL.
Leadership: The current CEO is Andrew Wilson. Other prominent figures include Blake Jorgensen (CFO) and Laura Miele (Chief Studios Officer). The company employs over 13,000 people across the globe.
Top Products and Market Share:
- FIFA series: The best-selling sports video game franchise globally, holding over 32% market share in the sports genre (2023).
- The Sims 4: One of the most popular life simulation games, with over 36 million players worldwide and a leading market share in its genre.
- Apex Legends: A free-to-play battle royale game that quickly amassed over 100 million players and competes with Fortnite and Call of Duty: Warzone.
Total Addressable Market: The global video game market is estimated to reach $268.81 billion by 2025, indicating a massive market size for EA to operate within.
Financial Performance:
Recent Highlights (2023):
- Revenue: $7.49 billion (YoY increase of 3%)
- Net Income: $1.36 billion (YoY decrease of 6%)
- EPS: $5.06 (YoY decrease of 6%)
- Profit Margin: 18%
- Strong cash flow: $2.49 billion generated
Dividends and Shareholder Returns:
- Dividend History: EA pays a quarterly dividend of $0.47 per share, yielding 0.72% annually. It has maintained a consistent dividend payment in recent years.
- Shareholder Returns: Total return over the past year (as of Nov 14, 2023) was 11.7%, outperforming the S&P 500 index.
Growth Trajectory:
- Historical Growth: EA has experienced steady revenue growth in recent years, driven by strong performance of key franchises and expansion in mobile gaming and live services.
- Future Growth: The company projects continued growth with upcoming releases like new FIFA, Battlefield, and Need for Speed titles, and further monetization of live services.
Market Dynamics:
- Industry trends: The video game industry continues to grow, driven by technological advancements, rising popularity of esports, and increasing accessibility across platforms.
- Competitive landscape: EA faces competition from major publishers like Activision Blizzard, Take-Two Interactive, and Ubisoft, as well as independent studios and new entrants.
Competitors:
- Key competitors: Activision Blizzard (ATVI), Take-Two Interactive (TTWO), Ubisoft (UBSFY).
- Market share: EA holds around 10.4% of the global video game market share, behind Tencent (13.5%) and Sony (10.8%).
- Competitive advantages: Strong portfolio of established franchises, robust live services model, leadership in sports games market.
- Challenges: Keeping pace with technological innovations, managing development costs of high-budget games, maintaining relevance of older franchises, and addressing player concerns regarding monetization strategies in certain games.
Potential Challenges and Opportunities:
- Challenges: Supply chain disruptions, rising development costs, increasing competition, potential for player fatigue with established franchises, and changing consumer preferences.
- Opportunities: Expansion in mobile and cloud gaming, growth potential in emerging markets, development of new intellectual properties, strategic acquisitions, and leveraging opportunities in the metaverse and Web3 gaming space.
Recent Acquisitions (past 3 years):
- Codemasters (2021): British developer known for racing games like F1, Dirt, and Grid. This acquisition strengthened EA's position in the racing genre and provided access to skilled development resources.
- Metalhead Software (2021): Swedish studio specializing in mobile games. This acquisition aimed to expand EA's mobile portfolio and expertise.
AI-Based Fundamental Rating:
Based on current market data and industry trends, an AI-based rating system could place EA at a 7.5 out of 10.
Justification: EA demonstrates financial stability, strong brand value, and a well-established position within the gaming industry. The presence of popular franchises and ongoing live services provide a consistent revenue stream. However, the company faces stiff competition and must navigate evolving market conditions to sustain its growth trajectory.
Sources:
- Electronic Arts Inc. Annual Report 2023, Investor Relations Website
- Statista: https://www.statista.com/
- Newzoo: https://newzoo.com/
Disclaimer: This information is intended for educational purposes only and should not be considered financial advice. Thorough due diligence is recommended before making any investment decisions regarding EA stock.
About Electronic Arts Inc
Exchange NASDAQ | Headquaters Redwood City, CA, United States | ||
IPO Launch date 1990-03-26 | Chairman & CEO Mr. Andrew Wilson | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 13700 | Website https://www.ea.com |
Full time employees 13700 | Website https://www.ea.com |
Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation through owned and licensed brands, such as EA SPORTS FC, Battlefield, Apex Legends, The Sims, Madden NFL, Need for Speed, Titanfall, and F1 brands. The company licenses its games to third parties to distribute and host its games and content. It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.
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