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Electronic Arts Inc (EA)

Upturn stock ratingUpturn stock rating
$129.23
Delayed price
upturn advisory
PASS
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
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Time period over
  • ALL
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Upturn Advisory Summary

03/03/2025: EA (2-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

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Below Average Performance

These Stocks/ETFs, based on Upturn Advisory, often underperform the market, warranting careful consideration before investing.

AI Based Fundamental Rating

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Moderate Performance

These Stocks/ETFs, based on Upturn Advisory, typically align with the market average, offering steady but unremarkable returns.

Analysis of Past Performance

Type Stock
Historic Profit -21.47%
Avg. Invested days 47
Today’s Advisory PASS
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 3.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 03/03/2025

Key Highlights

Company Size Large-Cap Stock
Market Capitalization 37.96B USD
Price to earnings Ratio 37.07
1Y Target Price 145.66
Price to earnings Ratio 37.07
1Y Target Price 145.66
Volume (30-day avg) 5238859
Beta 0.78
52 Weeks Range 115.04 - 168.06
Updated Date 04/1/2025
52 Weeks Range 115.04 - 168.06
Updated Date 04/1/2025
Dividends yield (FY) 0.53%
Basic EPS (TTM) 3.93

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Product revenue - Year on Year

Revenue by Geography

Geography revenue - Year on Year

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin 14.28%
Operating Margin (TTM) 20.07%

Management Effectiveness

Return on Assets (TTM) 7.12%
Return on Equity (TTM) 14.04%

Valuation

Trailing PE 37.07
Forward PE 19.92
Enterprise Value 36758164917
Price to Sales(TTM) 5.17
Enterprise Value 36758164917
Price to Sales(TTM) 5.17
Enterprise Value to Revenue 5
Enterprise Value to EBITDA 18.93
Shares Outstanding 260618000
Shares Floating 235113556
Shares Outstanding 260618000
Shares Floating 235113556
Percent Insiders 0.19
Percent Institutions 102.31

Analyst Ratings

Rating 3.68
Target Price 162.13
Buy 3
Strong Buy 7
Buy 3
Strong Buy 7
Hold 15
Sell -
Strong Sell -
Strong Sell -

ai summary icon Upturn AI SWOT

Electronic Arts Inc

stock logo

Company Overview

overview logo History and Background

Electronic Arts Inc. (EA) was founded in 1982 by Trip Hawkins. It quickly became a major player in the video game industry, pioneering console and PC game development and distribution. Significant milestones include the release of the *Madden NFL* series, expansion into mobile gaming, and the acquisition of various studios.

business area logo Core Business Areas

  • EA SPORTS: Develops and publishes sports video games, including *Madden NFL*, *FIFA*, *NHL*, and *F1* series.
  • Entertainment: Develops and publishes action, adventure, simulation, and role-playing games, including *Battlefield*, *Apex Legends*, *The Sims*, and *Need for Speed*.
  • Mobile: Develops and publishes games for mobile devices, including adaptations of existing franchises and original titles.
  • Publishing: Distributes and markets its games through digital distribution platforms and retail channels.

leadership logo Leadership and Structure

Andrew Wilson is the CEO. The company is structured into studios and divisions focused on specific game genres and platforms. EA's organizational structure includes centralized functions like marketing, finance, and technology.

Top Products and Market Share

overview logo Key Offerings

  • FIFA/EA SPORTS FC: A highly popular soccer video game franchise. Competitors include Konami's *eFootball* and other sports games. EA Sports FC holds a significant market share in the sports simulation category, generating billions of dollars in revenue. Number of monthly users: >100 million across platforms.
  • Madden NFL: A leading American football video game franchise. Competitors include *Maximum Football* and other football sims. *Madden* dominates the market for football simulations. The latest releases generate hundreds of millions in revenue annually. Number of monthly users: >10 million across platforms.
  • Apex Legends: A free-to-play battle royale game. Competitors include *Fortnite* and *Call of Duty: Warzone*. *Apex Legends* has a substantial market share in the battle royale genre. Revenue is significant, driven by in-game purchases and season passes. Number of monthly users: > 20 million across platforms.
  • The Sims: A simulation game franchise that competes with other simulation games and city-building titles. It maintains a dedicated and engaged player base. Known for its customization options and social interaction features, generating revenue through the sale of expansion packs and in-game content. Number of monthly users: >10 million across platforms.

Market Dynamics

industry overview logo Industry Overview

The video game industry is a rapidly growing global market driven by digital distribution, mobile gaming, and esports. Trends include the rise of cloud gaming, subscription services, and cross-platform play.

Positioning

EA is a leading publisher and developer with a diversified portfolio of franchises. Its competitive advantages include strong brands, development expertise, and marketing capabilities.

Total Addressable Market (TAM)

The global video game market is estimated to be around $200 billion. EA is well-positioned to capture a significant portion of this market through its diverse portfolio and digital distribution channels.

Upturn SWOT Analysis

Strengths

  • Strong Brand Recognition
  • Extensive Portfolio of Franchises
  • Advanced Development Capabilities
  • Established Digital Distribution Network
  • Financial Resources

Weaknesses

  • Dependence on Key Franchises
  • Negative Public Perception (Microtransactions)
  • High Development Costs
  • Past Game launch failures

Opportunities

  • Growth in Mobile Gaming
  • Expansion of Esports
  • Development of New IP
  • Strategic Acquisitions
  • Growth in Asia

Threats

  • Intense Competition
  • Changing Consumer Preferences
  • Economic Downturn
  • Technological Disruptions
  • Regulation of Loot Boxes

Competitors and Market Share

competitor logo Key Competitors

  • ATVI
  • TTWO
  • NTDOY

Competitive Landscape

EA competes with other large video game publishers and developers. Its advantages include strong brands and a diversified portfolio. Disadvantages include negative public perception and reliance on key franchises.

Major Acquisitions

Codemasters

  • Year: 2021
  • Acquisition Price (USD millions): 1200
  • Strategic Rationale: Acquisition of Codemasters strengthens EA's position in the racing game genre with franchises like *F1* and *Dirt*.

Glu Mobile

  • Year: 2021
  • Acquisition Price (USD millions): 2100
  • Strategic Rationale: The acquisition of Glu Mobile enhanced EA's mobile gaming capabilities with popular titles like *Covet Fashion*.

Growth Trajectory and Initiatives

Historical Growth: EA has experienced consistent growth in revenue and profitability due to digital distribution, mobile gaming, and successful franchises.

Future Projections: Analysts predict continued growth for EA, driven by expansion into new markets, development of new IP, and strategic acquisitions.

Recent Initiatives: Recent initiatives include investments in new technologies, expansion into cloud gaming, and strategic partnerships with other companies.

Summary

Electronic Arts is a major player in the gaming industry with strong brands and a diversified portfolio. While EA benefits from its established franchises and digital distribution network, it faces challenges related to intense competition and changing consumer preferences. Strategic acquisitions and continued investment in new IP will be crucial for future growth. EA must address concerns about microtransactions and maintain a positive public perception. The company generates healthy revenue and profits due to the strong demand of it core products.

Similar Companies

TTWOratingrating

Take-Two Interactive Software Inc

$210.13
Large-Cap Stock
9.88%
Consider higher Upturn Star rating
BUY since 43 days

TTWOratingrating

Take-Two Interactive Software Inc

$210.13
Large-Cap Stock
BUY since 43 days
9.88%
Consider higher Upturn Star rating

Sources and Disclaimers

Data Sources:

  • Company SEC Filings
  • Analyst Reports
  • Industry News
  • Company Press Releases

Disclaimers:

The data provided is for informational purposes only and should not be considered financial advice. Market conditions and company performance can change rapidly. Always consult with a qualified financial advisor before making investment decisions.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Electronic Arts Inc

Exchange NASDAQ
Headquaters Redwood City, CA, United States
IPO Launch date 1990-03-26
Chairman & CEO Mr. Andrew Wilson
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees 13700
Full time employees 13700

Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation through owned and licensed brands, such as EA SPORTS FC, Battlefield, Apex Legends, The Sims, Madden NFL, Need for Speed, Titanfall, and F1 brands. The company licenses its games to third parties to distribute and host its games and content. It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.

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