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Super League Enterprise Inc. (SLE)



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Upturn Advisory Summary
04/01/2025: SLE (1-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit -84.47% | Avg. Invested days 23 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 4.50M USD | Price to earnings Ratio - | 1Y Target Price 2.25 |
Price to earnings Ratio - | 1Y Target Price 2.25 | ||
Volume (30-day avg) 299934 | Beta 2.1 | 52 Weeks Range 0.22 - 2.23 | Updated Date 03/31/2025 |
52 Weeks Range 0.22 - 2.23 | Updated Date 03/31/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -7.42 |
Earnings Date
Report Date 2025-03-25 | When Before Market | Estimate - | Actual - |
Profitability
Profit Margin -110.58% | Operating Margin (TTM) -79.46% |
Management Effectiveness
Return on Assets (TTM) -54.85% | Return on Equity (TTM) -244.57% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 5448656 | Price to Sales(TTM) 0.2 |
Enterprise Value 5448656 | Price to Sales(TTM) 0.2 | ||
Enterprise Value to Revenue 0.24 | Enterprise Value to EBITDA -0.35 | Shares Outstanding 16904900 | Shares Floating 8119727 |
Shares Outstanding 16904900 | Shares Floating 8119727 | ||
Percent Insiders 34.69 | Percent Institutions 6.01 |
Analyst Ratings
Rating 4 | Target Price 2.25 | Buy 2 | Strong Buy - |
Buy 2 | Strong Buy - | ||
Hold - | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Super League Enterprise Inc.
Company Overview
History and Background
Super League Enterprise Inc. focuses on the esports industry, providing tools and platforms for amateur esports communities and content creators. Originally, the company began with a focus on Minecraft esports.
Core Business Areas
- Esports Platforms: Development and operation of esports platforms for amateur players and content creators. Focus is on creating a sustainable esports ecosystem at the grassroots level.
- Content Creation Tools: Provision of tools and resources to help content creators produce and distribute esports-related content.
- Advertising & Sponsorship: Partnerships and advertising to generate revenue for the organization, and partners.
Leadership and Structure
Key executives include Ann Hand (Chair of the Board) and Matt Edelman (Chief Commercial Officer). The organizational structure consists of departments focusing on platform development, content creation, partnerships, and marketing.
Top Products and Market Share
Key Offerings
- Super League Gaming Platform: Flagship platform offering amateur esports tournaments and leagues. Competitors: FACEIT, Challengermode. Difficult to get a precise market share due to the decentralized nature of amateur esports.
- Minecraft Esports: Tournaments and content centered around the Minecraft game, targeting a younger audience.Competitors: Private Minecraft servers, YouTube content creators focused on Minecraft. Difficult to get a precise market share due to the decentralized nature of Minecraft server ecosystem.
- Simfinity: A technology platform that empowers game publishers, teams, and other stakeholders to launch and operate their own esports communities. Competitors: FACEIT, Challengermode, Esports Engine. No market share data.
Market Dynamics
Industry Overview
The esports industry is rapidly growing, with increasing viewership and revenue. The amateur esports segment is a developing area with potential for future growth.
Positioning
Super League Enterprise Inc. aims to position itself as a key player in the amateur esports space by providing accessible platforms and tools.
Total Addressable Market (TAM)
The global esports market is estimated to reach over $2 billion in 2024. Super League Enterprise Inc. aims to capture a portion of the TAM by focusing on the amateur and grassroots segment.
Upturn SWOT Analysis
Strengths
- Focus on amateur esports
- Established platform
- Partnerships with game publishers
Weaknesses
- Limited financial resources
- Dependence on specific games
- Negative Earnings
Opportunities
- Growth of the amateur esports market
- Partnerships with educational institutions
- Expansion into new games
Threats
- Competition from larger esports platforms
- Changes in game popularity
- Economic downturn
Competitors and Market Share
Key Competitors
- ESEA
- FACEIT
- Challengermode
Competitive Landscape
Super League Enterprise Inc. faces competition from larger, well-established esports platforms and smaller grassroots organizations. Its advantage lies in its focus on amateur esports and partnerships with key game publishers.
Major Acquisitions
Mobcrush
- Year: 2021
- Acquisition Price (USD millions): 6
- Strategic Rationale: To expand Super League's reach into mobile gaming communities and improve streaming capabilities.
Growth Trajectory and Initiatives
Historical Growth: Historical growth data is limited by its financial data accessibility.
Future Projections: Future projections are difficult to obtain due to limited analyst coverage.
Recent Initiatives: Recent initiatives include expanding partnerships with game publishers and educational institutions, along with upgrades to their gaming platform.
Summary
Super League Enterprise Inc. is a company with a focused approach on the amateur esports market. It has potential, but its financial health and competition from larger players are significant concerns. Strategic partnerships and expansion into new games are crucial for future growth. Focus is on the amateur market, so growth potential is present. There is need to solidify finances.
Similar Companies
- EA
- ATVI
- TTWO
- ESEA
- FACEIT
- Challengermode
Sources and Disclaimers
Data Sources:
- Company Website
- Press Releases
- Third-party research reports on the esports industry
- SEC filings (where available)
Disclaimers:
This analysis is based on publicly available information and represents a general overview. Investment decisions should be based on thorough research and consultation with a financial advisor. Market share data is estimated due to limited official data available.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Super League Enterprise Inc.
Exchange NASDAQ | Headquaters Santa Monica, CA, United States | ||
IPO Launch date 2019-02-26 | CEO & Chair of the Board Ms. Ann Hand | ||
Sector Communication Services | Industry Internet Content & Information | Full time employees 87 | Website https://www.superleague.com |
Full time employees 87 | Website https://www.superleague.com |
Super League Enterprise, Inc. creates and publishes content and media solutions across immersive platforms in the United States and internationally. The company offers access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. It also provides a range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic and energized programs. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. In addition, the company operates Minecraft server world for more casual players on consoles and tablets. Further, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was founded in 2015 and is headquartered in Santa Monica, California.
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