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SLE
Upturn stock ratingUpturn stock rating

Super League Enterprise Inc. (SLE)

Upturn stock ratingUpturn stock rating
$0.24
Delayed price
upturn advisory
PASS
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
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Upturn Advisory Summary

04/01/2025: SLE (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

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Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

AI Based Fundamental Rating

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Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Analysis of Past Performance

Type Stock
Historic Profit -84.47%
Avg. Invested days 23
Today’s Advisory PASS
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 1.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 04/01/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 4.50M USD
Price to earnings Ratio -
1Y Target Price 2.25
Price to earnings Ratio -
1Y Target Price 2.25
Volume (30-day avg) 299934
Beta 2.1
52 Weeks Range 0.22 - 2.23
Updated Date 03/31/2025
52 Weeks Range 0.22 - 2.23
Updated Date 03/31/2025
Dividends yield (FY) -
Basic EPS (TTM) -7.42

Earnings Date

Report Date 2025-03-25
When Before Market
Estimate -
Actual -

Profitability

Profit Margin -110.58%
Operating Margin (TTM) -79.46%

Management Effectiveness

Return on Assets (TTM) -54.85%
Return on Equity (TTM) -244.57%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 5448656
Price to Sales(TTM) 0.2
Enterprise Value 5448656
Price to Sales(TTM) 0.2
Enterprise Value to Revenue 0.24
Enterprise Value to EBITDA -0.35
Shares Outstanding 16904900
Shares Floating 8119727
Shares Outstanding 16904900
Shares Floating 8119727
Percent Insiders 34.69
Percent Institutions 6.01

Analyst Ratings

Rating 4
Target Price 2.25
Buy 2
Strong Buy -
Buy 2
Strong Buy -
Hold -
Sell -
Strong Sell -
Strong Sell -

ai summary icon Upturn AI SWOT

Super League Enterprise Inc.

stock logo

Company Overview

overview logo History and Background

Super League Enterprise Inc. focuses on the esports industry, providing tools and platforms for amateur esports communities and content creators. Originally, the company began with a focus on Minecraft esports.

business area logo Core Business Areas

  • Esports Platforms: Development and operation of esports platforms for amateur players and content creators. Focus is on creating a sustainable esports ecosystem at the grassroots level.
  • Content Creation Tools: Provision of tools and resources to help content creators produce and distribute esports-related content.
  • Advertising & Sponsorship: Partnerships and advertising to generate revenue for the organization, and partners.

leadership logo Leadership and Structure

Key executives include Ann Hand (Chair of the Board) and Matt Edelman (Chief Commercial Officer). The organizational structure consists of departments focusing on platform development, content creation, partnerships, and marketing.

Top Products and Market Share

overview logo Key Offerings

  • Super League Gaming Platform: Flagship platform offering amateur esports tournaments and leagues. Competitors: FACEIT, Challengermode. Difficult to get a precise market share due to the decentralized nature of amateur esports.
  • Minecraft Esports: Tournaments and content centered around the Minecraft game, targeting a younger audience.Competitors: Private Minecraft servers, YouTube content creators focused on Minecraft. Difficult to get a precise market share due to the decentralized nature of Minecraft server ecosystem.
  • Simfinity: A technology platform that empowers game publishers, teams, and other stakeholders to launch and operate their own esports communities. Competitors: FACEIT, Challengermode, Esports Engine. No market share data.

Market Dynamics

industry overview logo Industry Overview

The esports industry is rapidly growing, with increasing viewership and revenue. The amateur esports segment is a developing area with potential for future growth.

Positioning

Super League Enterprise Inc. aims to position itself as a key player in the amateur esports space by providing accessible platforms and tools.

Total Addressable Market (TAM)

The global esports market is estimated to reach over $2 billion in 2024. Super League Enterprise Inc. aims to capture a portion of the TAM by focusing on the amateur and grassroots segment.

Upturn SWOT Analysis

Strengths

  • Focus on amateur esports
  • Established platform
  • Partnerships with game publishers

Weaknesses

  • Limited financial resources
  • Dependence on specific games
  • Negative Earnings

Opportunities

  • Growth of the amateur esports market
  • Partnerships with educational institutions
  • Expansion into new games

Threats

  • Competition from larger esports platforms
  • Changes in game popularity
  • Economic downturn

Competitors and Market Share

competitor logo Key Competitors

  • ESEA
  • FACEIT
  • Challengermode

Competitive Landscape

Super League Enterprise Inc. faces competition from larger, well-established esports platforms and smaller grassroots organizations. Its advantage lies in its focus on amateur esports and partnerships with key game publishers.

Major Acquisitions

Mobcrush

  • Year: 2021
  • Acquisition Price (USD millions): 6
  • Strategic Rationale: To expand Super League's reach into mobile gaming communities and improve streaming capabilities.

Growth Trajectory and Initiatives

Historical Growth: Historical growth data is limited by its financial data accessibility.

Future Projections: Future projections are difficult to obtain due to limited analyst coverage.

Recent Initiatives: Recent initiatives include expanding partnerships with game publishers and educational institutions, along with upgrades to their gaming platform.

Summary

Super League Enterprise Inc. is a company with a focused approach on the amateur esports market. It has potential, but its financial health and competition from larger players are significant concerns. Strategic partnerships and expansion into new games are crucial for future growth. Focus is on the amateur market, so growth potential is present. There is need to solidify finances.

Similar Companies

  • EA
  • ATVI
  • TTWO
  • ESEA
  • FACEIT
  • Challengermode

Sources and Disclaimers

Data Sources:

  • Company Website
  • Press Releases
  • Third-party research reports on the esports industry
  • SEC filings (where available)

Disclaimers:

This analysis is based on publicly available information and represents a general overview. Investment decisions should be based on thorough research and consultation with a financial advisor. Market share data is estimated due to limited official data available.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Super League Enterprise Inc.

Exchange NASDAQ
Headquaters Santa Monica, CA, United States
IPO Launch date 2019-02-26
CEO & Chair of the Board Ms. Ann Hand
Sector Communication Services
Industry Internet Content & Information
Full time employees 87
Full time employees 87

Super League Enterprise, Inc. creates and publishes content and media solutions across immersive platforms in the United States and internationally. The company offers access to audiences who gather in immersive digital spaces to socialize, play, explore, collaborate, shop, learn, and create. It also provides a range of development, distribution, monetization, and optimization capabilities designed to engage users through dynamic and energized programs. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. In addition, the company operates Minecraft server world for more casual players on consoles and tablets. Further, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was founded in 2015 and is headquartered in Santa Monica, California.

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