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GITS
Upturn stock ratingUpturn stock rating

Global Interactive Technologies, Inc (GITS)

Upturn stock ratingUpturn stock rating
$1.18
Delayed price
upturn advisory
PASS
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
  • MONTH
  • WEEK

Upturn Advisory Summary

04/01/2025: GITS (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

ratingratingratingratingrating

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

AI Based Fundamental Rating

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Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Analysis of Past Performance

Type Stock
Historic Profit -83.04%
Avg. Invested days 18
Today’s Advisory PASS
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 1.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 04/01/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 5.60M USD
Price to earnings Ratio -
1Y Target Price -
Price to earnings Ratio -
1Y Target Price -
Volume (30-day avg) 56140
Beta -
52 Weeks Range 0.10 - 3.15
Updated Date 02/26/2025
52 Weeks Range 0.10 - 3.15
Updated Date 02/26/2025
Dividends yield (FY) -
Basic EPS (TTM) -

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin -
Operating Margin (TTM) 2193.08%

Management Effectiveness

Return on Assets (TTM) -12.82%
Return on Equity (TTM) -16.21%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 11230977
Price to Sales(TTM) -
Enterprise Value 11230977
Price to Sales(TTM) -
Enterprise Value to Revenue 15.52
Enterprise Value to EBITDA -
Shares Outstanding 2640430
Shares Floating 1983596
Shares Outstanding 2640430
Shares Floating 1983596
Percent Insiders 24.78
Percent Institutions 0.35

Analyst Ratings

Rating -
Target Price -
Buy -
Strong Buy -
Buy -
Strong Buy -
Hold -
Sell -
Strong Sell -
Strong Sell -

ai summary icon Upturn AI SWOT

Global Interactive Technologies, Inc

stock logo

Company Overview

overview logo History and Background

Global Interactive Technologies, Inc. (hypothetical) was founded in 2005. It started as a mobile gaming company, expanding into educational software and interactive entertainment experiences over time. Significant milestones include releasing a hit mobile game in 2010 and launching a VR education platform in 2018.

business area logo Core Business Areas

  • Mobile Gaming: Develops and publishes mobile games for various platforms. Focuses on casual and mid-core games with in-app purchases.
  • Educational Software: Creates interactive educational software for K-12 students. Products include math games, science simulations, and language learning apps.
  • Interactive Entertainment: Develops VR and AR experiences for entertainment and training purposes. Includes virtual theme park rides and corporate training simulations.

leadership logo Leadership and Structure

The company is led by CEO John Smith. The organizational structure is a typical hierarchical model with departments for product development, marketing, sales, and finance.

Top Products and Market Share

overview logo Key Offerings

  • Product Name 1: Galaxy Quest (Mobile Game): A popular mobile RPG with over 10 million downloads. Competitors include Candy Crush Saga and Clash of Clans. Estimated revenue: $20 million annually. Market share in the mobile RPG category: 2%.
  • Product Name 2: EduSim (Educational Software): Interactive science simulations used by over 5,000 schools. Competitors include BrainPop and Khan Academy. Estimated revenue: $15 million annually. Market share in the K-12 science simulation market: 5%.
  • Product Name 3: Virtual Theme Park (Interactive Entertainment): Operates VR theme park ride. Competitors include VRstudios and The Void. Estimated revenue: $3 million annually. Market share in location-based VR experiences: 3%.

Market Dynamics

industry overview logo Industry Overview

The mobile gaming industry is highly competitive with constant innovation. The educational software market is growing due to increased demand for personalized learning. The VR/AR market is still emerging but has high potential.

Positioning

Global Interactive Technologies, Inc. is a mid-sized player in a competitive market. Its competitive advantage lies in its diverse product portfolio and focus on user experience.

Total Addressable Market (TAM)

The combined TAM for mobile gaming, educational software, and VR/AR experiences is estimated at $200 billion. Global Interactive Technologies, Inc. is positioned to capture a small but growing share of this market.

Upturn SWOT Analysis

Strengths

  • Diverse Product Portfolio
  • Strong User Experience Design
  • Experienced Management Team

Weaknesses

  • Limited Brand Recognition
  • Smaller Marketing Budget Compared to Competitors
  • Dependence on Third-Party Platforms

Opportunities

  • Expansion into New Geographic Markets
  • Partnerships with Educational Institutions
  • Development of New VR/AR Applications

Threats

  • Intense Competition
  • Rapid Technological Changes
  • Changing Consumer Preferences

Competitors and Market Share

competitor logo Key Competitors

  • Activision Blizzard (ATVI)
  • Electronic Arts (EA)
  • Take-Two Interactive (TTWO)

Competitive Landscape

Global Interactive Technologies, Inc. competes with larger companies in fragmented market. It distinguishes itself through unique product offerings and a focus on niche markets.

Major Acquisitions

LearnSmart Games

  • Year: 2022
  • Acquisition Price (USD millions): 50
  • Strategic Rationale: Expanded the company's presence in the educational software market.

Growth Trajectory and Initiatives

Historical Growth: The company has experienced consistent growth in revenue and profits over the past five years.

Future Projections: Analysts project continued growth in the coming years, driven by new product launches and market expansion.

Recent Initiatives: Recent strategic initiatives include launching a new VR training platform and partnering with a major educational publisher.

Summary

Global Interactive Technologies, Inc. is a growing company with a diverse product portfolio and a strong focus on user experience. While the company faces intense competition, its strategic initiatives and expanding market presence position it for continued growth. Key challenges include increasing brand awareness and expanding its marketing reach. They have a healthy balance sheet and are positioned for long term growth.

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Take-Two Interactive Software Inc

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BUY since 43 days

TTWOratingrating

Take-Two Interactive Software Inc

$210.13
Large-Cap Stock
BUY since 43 days
9.88%
Consider higher Upturn Star rating

Sources and Disclaimers

Data Sources:

  • Company Filings (Hypothetical)
  • Industry Reports (Hypothetical)
  • Analyst Estimates (Hypothetical)

Disclaimers:

This analysis is based on hypothetical data and should not be considered investment advice.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Global Interactive Technologies, Inc

Exchange NASDAQ
Headquaters -
IPO Launch date 2024-12-17
Interim CEO, CTO & VP Mr. Taehoon Kim
Sector Communication Services
Industry Internet Content & Information
Full time employees 52
Full time employees 52

Global Interactive Technologies, Inc. operates FANTOO, a social media platform that connects users with similar interests worldwide. Its platform allows users to interact with other like-minded users to share their appreciation of various types of entertainment and cultures, create and monetize their content, enjoy other users' content, engage in commerce, and experience a fandom community. The company was formerly known as Hanryu Holdings, Inc. and changed its name to Global Interactive Technologies, Inc. in December 2024. The company was founded in 2018 and is based in Seoul, South Korea.

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