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Snail, Inc. Class A Common Stock (SNAL)



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Upturn Advisory Summary
03/20/2025: SNAL (1-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit -49.41% | Avg. Invested days 32 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 38.70M USD | Price to earnings Ratio 17.57 | 1Y Target Price 4 |
Price to earnings Ratio 17.57 | 1Y Target Price 4 | ||
Volume (30-day avg) 77721 | Beta -0.54 | 52 Weeks Range 0.52 - 3.42 | Updated Date 04/1/2025 |
52 Weeks Range 0.52 - 3.42 | Updated Date 04/1/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 0.05 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Revenue by Geography
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 2.17% | Operating Margin (TTM) 11.52% |
Management Effectiveness
Return on Assets (TTM) 3.18% | Return on Equity (TTM) 52.43% |
Valuation
Trailing PE 17.57 | Forward PE - | Enterprise Value 32609450 | Price to Sales(TTM) 0.46 |
Enterprise Value 32609450 | Price to Sales(TTM) 0.46 | ||
Enterprise Value to Revenue 0.39 | Enterprise Value to EBITDA 9.33 | Shares Outstanding 8465080 | Shares Floating 8086528 |
Shares Outstanding 8465080 | Shares Floating 8086528 | ||
Percent Insiders 4.47 | Percent Institutions 2.53 |
Analyst Ratings
Rating 5 | Target Price 4 | Buy - | Strong Buy 1 |
Buy - | Strong Buy 1 | ||
Hold - | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Snail, Inc. Class A Common Stock
Company Overview
History and Background
Snail, Inc. was founded in 2000, initially focusing on massively multiplayer online role-playing games (MMORPGs). It expanded into virtual world platforms and hardware development over time. A significant milestone was the launch of PixArk, a voxel-based sandbox survival game. The company has evolved from a game developer to a broader digital entertainment provider.
Core Business Areas
- Gaming: Develops and publishes online games, including MMORPGs and sandbox games.
- Virtual Worlds: Operates virtual world platforms that allow users to create and share content.
- Hardware: Manufactures and sells gaming hardware, including gaming PCs and accessories.
Leadership and Structure
The leadership team consists of the CEO, CFO, and other key executives. The organizational structure is departmental, with teams dedicated to game development, marketing, and sales.
Top Products and Market Share
Key Offerings
- PixArk: A voxel-based sandbox survival game. The estimated market share is less than 1% in the sandbox gaming category. Competitors include Minecraft (MSFT) and Roblox (RBLX). Revenue is estimated at $10 million annually.
- Dark and Light: A fantasy-themed MMORPG. Market share is negligible. Competitors include World of Warcraft (ATVI) and Final Fantasy XIV (SQNXF). Revenue is estimated at $5 million annually.
- Atlas: A pirate-themed MMO survival game. Market share is less than 0.1%. Competitors include Sea of Thieves (MSFT) and Black Desert Online (PEARL ABYSS). Revenue is estimated at $2 million annually.
Market Dynamics
Industry Overview
The gaming industry is experiencing growth, driven by increasing demand for mobile and online games. The virtual world market is also expanding with the rise of the metaverse. The gaming hardware market is competitive, with established players like Sony and Microsoft dominating.
Positioning
Snail, Inc. is positioned as a smaller player in the gaming and virtual world markets. It faces intense competition from larger companies with greater resources. The company has certain niche offerings. No definitive competitive advantages.
Total Addressable Market (TAM)
The total addressable market for gaming, virtual worlds, and gaming hardware is estimated at $300 billion annually. Snail, Inc.'s positioning is such that it captures a very small fraction of this TAM, likely less than 0.1%.
Upturn SWOT Analysis
Strengths
- Diverse product portfolio
- Experience in online game development
- Presence in both gaming and virtual world markets
Weaknesses
- Limited financial resources
- Small market share
- Dependence on a few key products
- Negative reviews plaguing many of its games
- History of incomplete or buggy releases
Opportunities
- Expansion into emerging markets
- Partnerships with larger companies
- Development of new technologies for virtual worlds
- Capitalizing on the metaverse trend
Threats
- Intense competition from established players
- Changing consumer preferences
- Economic downturn
- Technological disruptions
- Poor market reputation because of lack of product testing and delivery
Competitors and Market Share
Key Competitors
- MSFT
- ATVI
- EA
- TTWO
- NTDOY
Competitive Landscape
Snail, Inc. faces significant disadvantages compared to its larger competitors. Its smaller market share and limited resources make it difficult to compete effectively.
Major Acquisitions
Arctic Game Studios
- Year: 2017
- Acquisition Price (USD millions): 2
- Strategic Rationale: Expand development capability and to acquire existing assets
Growth Trajectory and Initiatives
Historical Growth: There are not a lot of sources that discuss Snail, Inc.'s growth trends over the past years.
Future Projections: There are not a lot of analyst estimates for Snail, Inc.'s future growth.
Recent Initiatives: Snail, Inc. has recently focused on developing new virtual world experiences and expanding its presence in emerging markets.
Summary
Snail, Inc. is a small player in the competitive gaming and virtual world markets. While the company has some strengths, such as a diverse product portfolio, it faces significant challenges, including limited resources and intense competition. Growth opportunities exist in emerging markets and new technologies, but the company must address its weaknesses to succeed. Snail is weighed down by negative reviews from incomplete or buggy game releases. They must focus on the testing and delivery of their products before release.
Similar Companies

EA

Electronic Arts Inc



EA

Electronic Arts Inc
RBLX

Roblox Corp


RBLX

Roblox Corp

TTWO

Take-Two Interactive Software Inc



TTWO

Take-Two Interactive Software Inc
Sources and Disclaimers
Data Sources:
- Company websites
- Market research reports
- Analyst reports
- Public filings
Disclaimers:
The data provided is for informational purposes only and should not be considered financial advice. Market conditions and company performance can change rapidly.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Snail, Inc. Class A Common Stock
Exchange NASDAQ | Headquaters Culver City, CA, United States | ||
IPO Launch date 2022-11-10 | Founder, Chairman & Chief Strategy Officer and CO- CEO Mr. Shi Hai | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 149 | Website https://snail.com |
Full time employees 149 | Website https://snail.com |
Snail, Inc., together with its subsidiaries, researches, develops, markets, publishes, and distributes interactive digital entertainment for consumers worldwide. It offers games, content, and support for various platforms, including game consoles, personal computers, mobile phones, and tablets. Snail, Inc. was founded in 2009 and is headquartered in Culver City, California. Snail, Inc. operates as a subsidiary of Olive Wood Global Development Limited.
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