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Gravity Co Ltd (GRVY)



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Upturn Advisory Summary
04/01/2025: GRVY (1-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit 3.52% | Avg. Invested days 33 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 420.41M USD | Price to earnings Ratio 7.39 | 1Y Target Price - |
Price to earnings Ratio 7.39 | 1Y Target Price - | ||
Volume (30-day avg) 16414 | Beta 1.28 | 52 Weeks Range 53.12 - 88.85 | Updated Date 04/1/2025 |
52 Weeks Range 53.12 - 88.85 | Updated Date 04/1/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 8.19 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 16.66% | Operating Margin (TTM) 17.5% |
Management Effectiveness
Return on Assets (TTM) 8.43% | Return on Equity (TTM) 17.07% |
Valuation
Trailing PE 7.39 | Forward PE - | Enterprise Value 68577874 | Price to Sales(TTM) - |
Enterprise Value 68577874 | Price to Sales(TTM) - | ||
Enterprise Value to Revenue 0.19 | Enterprise Value to EBITDA 0.93 | Shares Outstanding 6948900 | Shares Floating 2827160 |
Shares Outstanding 6948900 | Shares Floating 2827160 | ||
Percent Insiders 59.31 | Percent Institutions 15.27 |
Analyst Ratings
Rating - | Target Price - | Buy - | Strong Buy - |
Buy - | Strong Buy - | ||
Hold - | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Gravity Co Ltd

Company Overview
History and Background
Gravity Co., Ltd. was founded in South Korea in April 2000. It is known for developing and publishing online games, particularly Ragnarok Online, which achieved significant global success. Over time, Gravity expanded its portfolio to include mobile games and other entertainment content.
Core Business Areas
- Online Games: Develops and publishes massively multiplayer online role-playing games (MMORPGs) like Ragnarok Online and its sequels/spin-offs, targeting PC gamers worldwide.
- Mobile Games: Creates and publishes mobile games based on its popular IPs and develops new titles for iOS and Android platforms, targeting mobile gamers globally.
- Merchandise and Licensing: Licenses its IPs for merchandise, animation, and other entertainment content, generating revenue through royalties and partnerships.
Leadership and Structure
The leadership team and organizational structure information will vary in real time, but includes a CEO, CFO, and various department heads overseeing development, marketing, and operations. The structure is likely hierarchical with project teams and regional offices.
Top Products and Market Share
Key Offerings
- Ragnarok Online: A classic MMORPG that remains Gravity's flagship product. It has a large and dedicated player base, particularly in Southeast Asia and Brazil. Market share within the overall MMORPG market is difficult to quantify precisely but estimates place it in the top 10 by revenue in key regions. Competitors include World of Warcraft, Final Fantasy XIV, and Black Desert Online. Actual market share data is unavailable without subscribing to market research firms.
- Ragnarok M: Eternal Love: A mobile MMORPG based on the original Ragnarok Online. It has achieved significant success in Asia. Estimates place revenue in the hundreds of millions USD. Competitors include Genshin Impact, Lineage M, and Rise of Kingdoms. Actual market share data is unavailable without subscribing to market research firms.
Market Dynamics
Industry Overview
The online gaming industry is a large and competitive market, driven by technological advancements, evolving player preferences, and increasing accessibility. The mobile gaming segment is growing rapidly, while the PC gaming segment remains strong.
Positioning
Gravity is positioned as a developer and publisher of online games, with a focus on its Ragnarok Online IP. Its competitive advantage lies in its established brand recognition and loyal player base.
Total Addressable Market (TAM)
The global games market is estimated to be worth over $200 billion USD. Gravity is positioned to capture a share of this TAM through its online and mobile games, focusing on specific regions and player demographics.
Upturn SWOT Analysis
Strengths
- Strong brand recognition (Ragnarok Online)
- Loyal player base
- Established presence in key markets (Southeast Asia, Brazil)
- Diversified product portfolio (online and mobile games)
Weaknesses
- Reliance on a single IP (Ragnarok Online)
- Competition from larger game developers
- Dependence on specific regions for revenue
- Potential for declining player engagement in older games
Opportunities
- Expansion into new markets
- Development of new IPs
- Partnerships with other entertainment companies
- Exploration of emerging technologies (VR, AR)
Threats
- Intense competition in the gaming industry
- Changing player preferences
- Economic downturns
- Regulatory changes
Competitors and Market Share
Key Competitors
- ATVI
- EA
- NTES
Competitive Landscape
Gravity faces intense competition from larger game developers with greater resources and broader portfolios. Its advantage lies in its established brand and loyal player base. However, its reliance on a single IP presents a risk.
Major Acquisitions
Growth Trajectory and Initiatives
Historical Growth: Gravity's historical growth has been driven by the success of Ragnarok Online and its mobile adaptations. Growth trends would need to be validated by analysis of historical revenue figures.
Future Projections: Future growth projections would depend on analyst estimates and the company's strategic plans. The analysis here is speculative, but would largely depend on market conditions.
Recent Initiatives: Recent strategic initiatives would need to be gathered from press releases, investor presentations, and other public information. No concrete information here.
Summary
Gravity Co Ltd shows moderate strength. Ragnarok remains the cash cow, but newer ventures need to work to grow the pie. Future success rests on Gravityu2019s capacity to innovate and compete against industry giants in a rapidly changing market.
Similar Companies
- NCSoft
- Take-Two Interactive Software (TTWO)
Sources and Disclaimers
Data Sources:
- Company website, financial news outlets, market research reports (estimates and unavailable without subscription)
Disclaimers:
This analysis is based on publicly available information and estimates. Actual results may vary. Market share data is estimated and may not be precise. This is not financial advice.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Gravity Co Ltd
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2005-02-08 | CEO & Executive Director Mr. Hyun Chul Park | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 390 | Website https://www.gravity.co.kr |
Full time employees 390 | Website https://www.gravity.co.kr |
Gravity Co., Ltd. develops and publishes online and mobile games worldwide. It offers a massively multiplayer online role-playing game, including Ragnarok Online, Dragonica, Ragnarok Online II, and Ragnarok Landverse. Its mobile games portfolio includes Ragnarok M; Eternal Love; Ragnarok Origin; Ragnarok X: Next Generation; Ragnarok Arena; WITH ISLAND; the Labyrinth of Ragnarok; Ragnarok Poring Merge; Tera Classic; Ragnarok: The Lost Memories; Sadako M; NBA: Rise To Stardom; Milkmaid Of The Milky Way; Generation Zombie; Ragnarok Idle Adventure; Ragnarok 20 Heroes; White Chord; WITH: Whale In The High; Ragnarok Lost Memories; and Paladog Tactics. It also provides console games, such as Ragnarok DS for Nintendo DS; Ragnarok: The Princess of Light and Darkness for PlayStation Portable; Ragnarok Odyssey for PlayStation Vita; Double Dragon II for Xbox 360; Ragnarok Odyssey Ace for PlayStation Vita and PlayStation 3; Pigromance for Steam, Stove, Nintendo Switch, Xbox One, Xbox Series X|S; ALTF4 11 for Steam and Stove; Wetory for Steam, Stove, Nintedo Switch; and GRANDIA HD Collection for Nintendo Switch. In addition, it offers games for IPTV, including Haunted House and Pororo: The Little Penguin, and Kongsuni; and markets dolls, stationery, food, and other character based merchandises, as well as game manuals, monthly magazines, and other publications; PC games, including Puzzle Platformer, ALTF42, Ragnarok ZERO, KAMiBAKO-Mythology of Cube, Psychodemic, and FINAL KNIGHT; social network games and mobile games, such as Ragnarok V: Returns, Ragnarok: The Lost Memories and Ragnrok Begins in-house; and web-browser-based games, such as Ragnarok Prequel and Ragnarok Prequel II. Further, the company provides system development and maintenance services, as well as system integration services to third parties. The company was incorporated in 2000 and is headquartered in Seoul, South Korea. Gravity Co., Ltd. is a subsidiary of GungHo Online Entertainment, Inc.
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