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Gravity Co Ltd (GRVY)

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Upturn Advisory Summary
01/09/2026: GRVY (1-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit -3.39% | Avg. Invested days 47 | Today’s Advisory PASS |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Small-Cap Stock | Market Capitalization 433.47M USD | Price to earnings Ratio 7.36 | 1Y Target Price - |
Price to earnings Ratio 7.36 | 1Y Target Price - | ||
Volume (30-day avg) - | Beta 1.26 | 52 Weeks Range 53.12 - 82.56 | Updated Date 06/29/2025 |
52 Weeks Range 53.12 - 82.56 | Updated Date 06/29/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 8.48 |
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 16.01% | Operating Margin (TTM) 16.05% |
Management Effectiveness
Return on Assets (TTM) 6.34% | Return on Equity (TTM) 14.78% |
Valuation
Trailing PE 7.36 | Forward PE - | Enterprise Value 4922816 | Price to Sales(TTM) - |
Enterprise Value 4922816 | Price to Sales(TTM) - | ||
Enterprise Value to Revenue 0.01 | Enterprise Value to EBITDA 0.06 | Shares Outstanding 6948900 | Shares Floating 2827160 |
Shares Outstanding 6948900 | Shares Floating 2827160 | ||
Percent Insiders 59.31 | Percent Institutions 15.91 |
Upturn AI SWOT
Gravity Co Ltd

Company Overview
History and Background
Gravity Co., Ltd. was founded in 2000 and is a South Korean video game developer and publisher. It gained significant international recognition with the MMORPG 'Ragnarok Online,' released in 2002. Over the years, Gravity has expanded its portfolio to include mobile games and various other online gaming titles, establishing a global presence through its subsidiaries and publishing partners.
Core Business Areas
- Online Game Development and Publishing: Gravity develops and publishes its own online games, primarily MMORPGs and mobile games. This includes IP development and the ongoing operations and updates of its existing popular titles.
- Merchandising and IP Utilization: Leveraging its popular game intellectual properties (IP), Gravity engages in merchandising, animation, and other content creation to diversify its revenue streams and strengthen brand recognition.
Leadership and Structure
Gravity Co., Ltd. is a publicly traded company with a board of directors responsible for its strategic direction. Key leadership positions include CEO, CFO, and heads of various development and publishing divisions. The company operates through its headquarters in South Korea and has subsidiaries in key international markets.
Top Products and Market Share
Key Offerings
- Ragnarok Online: A long-standing and highly successful MMORPG that has been a cornerstone of Gravity's revenue for over two decades. It has a dedicated global player base. Competitors include other established MMORPGs like World of Warcraft, Final Fantasy XIV, and Guild Wars 2, as well as newer entrants in the genre. Specific market share data for individual MMORPGs is proprietary and not publicly disclosed, but 'Ragnarok Online' consistently contributes significantly to Gravity's revenue.
- Ragnarok M: Eternal Love (and other Ragnarok mobile titles): Mobile adaptations of the 'Ragnarok' IP that have achieved considerable success, particularly in Asian markets. These games compete in the highly competitive mobile MMORPG and RPG space against titles from companies like NetEase, Tencent, and Com2uS.
- Ragnarok X: Next Generation: Another significant mobile title building on the Ragnarok IP, focusing on the Southeast Asian market.
Market Dynamics
Industry Overview
The global video game industry is vast and rapidly evolving, driven by the increasing popularity of online gaming, mobile gaming, and the rise of esports. The MMORPG and mobile RPG segments remain competitive with a constant stream of new releases and significant player engagement with established titles.
Positioning
Gravity is well-positioned as a developer and publisher with a strong legacy IP in the MMORPG genre. Its primary competitive advantage lies in the enduring popularity and brand recognition of the 'Ragnarok' franchise, which it has successfully leveraged across PC and mobile platforms. Its established global publishing network also contributes to its market presence.
Total Addressable Market (TAM)
The global online gaming market is valued in hundreds of billions of dollars and continues to grow. Gravity targets specific segments within this TAM, particularly MMORPG and mobile RPG players globally. While its TAM is broad, its specific market share is concentrated within its niche IPs and player bases.
Upturn SWOT Analysis
Strengths
- Strong and recognizable IP ('Ragnarok' franchise)
- Long-standing player base and community engagement
- Global publishing and distribution network
- Experience in developing and operating live-service games
- Diversified revenue streams through PC, mobile, and merchandising
Weaknesses
- Heavy reliance on the 'Ragnarok' IP, potentially limiting diversification
- Competition from larger, more established game developers with broader portfolios
- Challenges in consistently launching new, successful IPs
- Perceived age of some core game mechanics for newer generations of gamers
Opportunities
- Expansion into new emerging gaming markets
- Development of new game genres leveraging existing IPs
- Growth in blockchain gaming and NFTs (if pursued strategically)
- Partnerships with other entertainment companies for IP cross-promotion
- Further development of its merchandising and animation arms
Threats
- Intensifying competition from major game studios
- Changing player preferences and gaming trends
- Difficulty in retaining player engagement with older titles
- Economic downturns impacting consumer discretionary spending
- Regulatory changes in different gaming markets
Competitors and Market Share
Key Competitors
- NCSoft (NCSoft Corporation - KR)
- Netmarble Corporation (South Korea)
- Pearl Abyss (South Korea)
- Krafton Inc. (South Korea)
Competitive Landscape
Gravity's competitive advantage lies in its deeply established 'Ragnarok' IP, which has a loyal global following. However, it faces intense competition from larger South Korean game developers like NCSoft, Netmarble, and Pearl Abyss, which have broader portfolios, larger development budgets, and often more diversified revenue streams. Gravity's ability to maintain relevance and innovate within its core genre is crucial for its sustained success.
Growth Trajectory and Initiatives
Historical Growth: Gravity has experienced significant growth since its inception, largely driven by the global success of 'Ragnarok Online.' Subsequent growth has been supported by its expansion into mobile gaming and its continued monetization of its IP.
Future Projections: Future growth is expected to be driven by continued monetization of its existing IP, potential new game releases based on popular franchises, and expansion into new markets. Analyst projections would typically be based on the company's pipeline and market trends. Specific projections would require consulting financial analyst reports.
Recent Initiatives: Recent initiatives likely include the development and launch of new mobile titles, updates and expansions for existing PC and mobile games, and efforts to explore new monetization strategies and potentially new game genres.
Summary
Gravity Co., Ltd. is a well-established game developer and publisher with a powerful legacy IP in 'Ragnarok Online.' Its core strength lies in its enduring franchise and global player base, particularly in the MMORPG and mobile gaming segments. However, the company faces significant competition from larger entities and the need to consistently innovate to maintain its market position. Strategic expansion into new markets and continued IP diversification are key areas for future growth.
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Sources and Disclaimers
Data Sources:
- Company financial reports (e.g., annual reports, quarterly earnings releases)
- Industry analysis reports from market research firms
- Financial news and data providers (e.g., Bloomberg, Refinitiv)
- Company investor relations website
Disclaimers:
This analysis is based on publicly available information and is for informational purposes only. It does not constitute financial advice. Market share data and specific financial figures are estimates and subject to change. Readers should conduct their own due diligence before making any investment decisions.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Gravity Co Ltd
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2005-02-08 | CEO & Executive Director Mr. Hyun Chul Park | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 414 | Website https://www.gravity.co.kr |
Full time employees 414 | Website https://www.gravity.co.kr | ||
Gravity Co., Ltd. develops and publishes online and mobile games worldwide. It offers massively multiplayer online role-playing games, including Ragnarok Online, Dragonica, Ragnarok Online II, and Ragnarok Landverse. Its mobile games portfolio includes Ragnarok M; Eternal Love; Ragnarok Origin; Ragnarok X: Next Generation; Ragnarok Arena; WITH ISLAND; the Labyrinth of Ragnarok; Ragnarok Poring; Tera Classic; NBA: Rise To Stardom; Generation Zombie; Ragnarok Idle Adventure; Ragnarok 20 Heroes; White Chord; WITH: Whale In The High; Ragnarok Lost Memories; and Paladog Tactics. It also provides console games, such as Ragnarok DS for Nintendo DS; Ragnarok: The Princess of Light and Darkness for PlayStation Portable; Ragnarok Odyssey for PlayStation Vita; Double Dragon II for Xbox 360; Ragnarok Odyssey Ace for PlayStation Vita and PlayStation 3; Pigromance for Steam, Stove, Nintendo Switch, Xbox One, Xbox Series X|S; ALTF4 11 for Steam and Stove; Wetory for Steam, Stove, Nintedo Switch; and GRANDIA HD Collection for Nintendo Switch. In addition, it offers games for IPTV, including Haunted House and Pororo: The Little Penguin, and Kongsuni; and markets dolls, stationery, food, and other character-based merchandise, as well as game manuals, monthly magazines, and other publications; PC games, including Puzzle, Platformer, ALTF4 II, Ragnarok ZERO, KAMiBAKO-Mythology of Cube, Psychodemic, and FINAL KNIGHT; social network games and mobile games, such as Ragnarok V: Returns, Ragnarok: The Lost Memories and Ragnrok Begins in-house; and web-browser-based games, such as Ragnarok Prequel and Ragnarok Prequel II. Further, the company provides system development and maintenance services, as well as system integration services to third parties. The company was incorporated in 2000 and is headquartered in Seoul, South Korea. Gravity Co., Ltd. is a subsidiary of GungHo Online Entertainment, Inc.

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