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Upturn stock ratingUpturn stock rating
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GameStop Corp (GME)

Upturn stock ratingUpturn stock rating
$22.61
Delayed price
upturn advisory
PASS
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
  • MONTH
  • WEEK

Upturn Advisory Summary

04/01/2025: GME (4-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

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Above Average Performance

These Stocks/ETFs, based on Upturn Advisory, frequently surpass the market, reflecting reliable and trustworthy advice.

AI Based Fundamental Rating

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Moderate Performance

These Stocks/ETFs, based on Upturn Advisory, typically align with the market average, offering steady but unremarkable returns.

Analysis of Past Performance

Type Stock
Historic Profit -14.68%
Avg. Invested days 39
Today’s Advisory PASS
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 3.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 04/01/2025

Key Highlights

Company Size Large-Cap Stock
Market Capitalization 10.11B USD
Price to earnings Ratio 68.52
1Y Target Price 13.5
Price to earnings Ratio 68.52
1Y Target Price 13.5
Volume (30-day avg) 11393078
Beta -0.26
52 Weeks Range 9.95 - 64.83
Updated Date 04/2/2025
52 Weeks Range 9.95 - 64.83
Updated Date 04/2/2025
Dividends yield (FY) -
Basic EPS (TTM) 0.33

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Product revenue - Year on Year

Revenue by Geography

Geography revenue - Year on Year

Earnings Date

Report Date 2025-03-26
When -
Estimate 0.085
Actual 0.3

Profitability

Profit Margin 3.43%
Operating Margin (TTM) 5.96%

Management Effectiveness

Return on Assets (TTM) -0.25%
Return on Equity (TTM) 4.19%

Valuation

Trailing PE 68.52
Forward PE 36.76
Enterprise Value 5744368810
Price to Sales(TTM) 2.64
Enterprise Value 5744368810
Price to Sales(TTM) 2.64
Enterprise Value to Revenue 1.5
Enterprise Value to EBITDA 256.44
Shares Outstanding 447084000
Shares Floating 408992426
Shares Outstanding 447084000
Shares Floating 408992426
Percent Insiders 8.48
Percent Institutions 32.9

Analyst Ratings

Rating 1
Target Price 10
Buy -
Strong Buy -
Buy -
Strong Buy -
Hold -
Sell -
Strong Sell 1
Strong Sell 1

ai summary icon Upturn AI SWOT

GameStop Corp

stock logo

Company Overview

overview logo History and Background

GameStop Corp. was founded in 1984 as Babbage's, later becoming GameStop in 2000. It grew through acquisitions and became a leading retailer of video games and related merchandise. More recently, it has focused on digital transformation and embracing e-commerce.

business area logo Core Business Areas

  • Retail: Sale of new and pre-owned video game hardware, software, accessories, and collectibles through retail stores.
  • E-commerce: Sale of products through online channels, including GameStop.com.
  • Digital: Offering digital content, including downloadable games, DLC, and subscriptions.
  • Collectibles: Sale of pop culture themed products, including toys, apparel, and trading cards.

leadership logo Leadership and Structure

GameStop is led by CEO Ryan Cohen. The organizational structure includes departments for retail operations, e-commerce, marketing, finance, and technology.

Top Products and Market Share

overview logo Key Offerings

  • New Video Game Software: Sale of newly released video games for various consoles and PC. Competitors include Amazon, Best Buy, Walmart, and digital storefronts like Steam and PlayStation Store. No specific market share data available publicly but contributes significant revenue. Market share depends on game release cycles.
  • Pre-Owned Video Game Software: Sale of used video games, offering a more affordable option. Competitors include eBay, independent game stores, and online marketplaces. Market share is difficult to quantify, but GameStop is a major player in this segment. This product offers higher margins but is in decline as consumers shift to digital consumption.
  • Video Game Hardware: Sale of consoles like PlayStation, Xbox, and Nintendo Switch. Competitors include Amazon, Best Buy, Walmart, and direct sales from console manufacturers. Market share varies by console and region. Revenue generation depends on the product release cycle.
  • Collectibles: Sale of Funko Pops, trading cards, apparel, and other pop culture merchandise. Competitors include Amazon, Target, Walmart, and specialty retailers. The company aimed for $1 billion in annual collectibles sales by 2023. Has higher margin than traditional Game sales.

Market Dynamics

industry overview logo Industry Overview

The video game industry is undergoing a shift towards digital distribution, subscription services, and mobile gaming. The traditional retail model is facing challenges. The TAM includes video game software, hardware, in-game purchases, and cloud gaming services.

Positioning

GameStop is attempting to transform from a traditional brick-and-mortar retailer to a digitally focused entertainment company. Its competitive advantages include its brand recognition and customer loyalty, though it faces challenges from digital distribution platforms.

Total Addressable Market (TAM)

The global video game market is projected to be worth over $300 billion by 2025. GameStop is positioned to capture a share of this TAM through its e-commerce platform, digital initiatives, and collectibles business.

Upturn SWOT Analysis

Strengths

  • Brand Recognition
  • Extensive Retail Network
  • Loyalty Program
  • Collectibles Business
  • Strong community following, especially post-2021

Weaknesses

  • Reliance on Physical Retail
  • Declining Sales of Physical Games
  • High Debt Levels
  • Inventory Management
  • Lack of clear digital strategy

Opportunities

  • Expansion of E-commerce
  • Partnerships with Game Developers
  • Growth of the Collectibles Market
  • Digital Asset Integration
  • Subscription service development

Threats

  • Digital Distribution
  • Competition from Online Retailers
  • Shifting Consumer Preferences
  • Economic Downturn
  • Supply Chain Disruptions

Competitors and Market Share

competitor logo Key Competitors

  • AMZN
  • BBY
  • WMT
  • EBAY

Competitive Landscape

GameStop faces significant competition from online retailers and digital distribution platforms. To succeed, it must differentiate itself through unique offerings, a strong online presence, and excellent customer service.

Major Acquisitions

AtariAge

  • Year: 2022
  • Acquisition Price (USD millions): 0
  • Strategic Rationale: Acquisition of AtariAge expands the scope of GameStop collectibles.

Growth Trajectory and Initiatives

Historical Growth: Historically, GameStop experienced growth through acquisitions and the expansion of its retail footprint. However, in recent years, sales have declined due to the shift towards digital distribution.

Future Projections: Future growth projections are uncertain and depend on the success of GameStop's digital transformation efforts. Analyst estimates vary widely, and depend on the companyu2019s ability to adapt.

Recent Initiatives: Recent strategic initiatives include the expansion of e-commerce operations, the growth of the collectibles business, investments in digital assets and Web3, and cost reduction measures.

Summary

GameStop is undergoing a significant transformation from a brick-and-mortar retailer to a digitally focused entertainment company. While it still faces considerable challenges from the shift towards digital distribution, the company is focusing on expanding its e-commerce platform and digital sales, alongside its higher-margin collectibles segment. Success depends on the effective execution of strategic initiatives and its ability to compete with established online retailers. It needs to be cautious of debt levels and inventory management.

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Sources and Disclaimers

Data Sources:

  • Company Filings (10-K, 10-Q)
  • Financial News Websites (Yahoo Finance, Bloomberg, etc.)
  • Market Research Reports
  • Analyst Reports

Disclaimers:

This analysis is for informational purposes only and does not constitute financial advice. Investment decisions should be based on individual research and consultation with a qualified financial advisor. Market share data is approximate and may vary by source.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About GameStop Corp

Exchange NYSE
Headquaters Grapevine, TX, United States
IPO Launch date 2002-02-13
President, CEO & Executive Chairman Mr. Ryan Cohen
Sector Consumer Cyclical
Industry Specialty Retail
Full time employees 6000
Full time employees 6000

GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and e-commerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, and gaming headsets; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts. The company operates stores and e-commerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.

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