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GameStop Corp (GME)
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Upturn Advisory Summary
02/20/2025: GME (4-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit -14.68% | Avg. Invested days 39 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Large-Cap Stock | Market Capitalization 12.08B USD | Price to earnings Ratio 135.2 | 1Y Target Price 10 |
Price to earnings Ratio 135.2 | 1Y Target Price 10 | ||
Volume (30-day avg) 6237857 | Beta -0.09 | 52 Weeks Range 9.95 - 64.83 | Updated Date 02/21/2025 |
52 Weeks Range 9.95 - 64.83 | Updated Date 02/21/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 0.2 |
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 1.46% | Operating Margin (TTM) -2.88% |
Management Effectiveness
Return on Assets (TTM) 0.1% | Return on Equity (TTM) 2.08% |
Valuation
Trailing PE 135.2 | Forward PE 36.76 | Enterprise Value 7464109490 | Price to Sales(TTM) 2.79 |
Enterprise Value 7464109490 | Price to Sales(TTM) 2.79 | ||
Enterprise Value to Revenue 1.72 | Enterprise Value to EBITDA 529.37 | Shares Outstanding 446800000 | Shares Floating 408710634 |
Shares Outstanding 446800000 | Shares Floating 408710634 | ||
Percent Insiders 8.49 | Percent Institutions 32.9 |
AI Summary
GameStop Corp. Overview:
Company Profile:
History and Background:
GameStop Corp. (NYSE: GME) is an American retailer primarily focused on video game, consumer electronics, and gaming merchandise. Founded in 1984 as Babbage's, the company was renamed GameStop in 1999.
Core Business Areas:
- Retail Stores: GameStop operates over 4,400 stores globally, selling new and pre-owned video games, consoles, gaming accessories, and consumer electronics.
- E-commerce: The company operates an online store, www.gamestop.com, where customers can purchase similar products offered in its physical stores.
- Collectibles: GameStop increasingly focuses on selling collectibles, including Funko Pops, trading cards, and statues.
Leadership Team & Corporate Structure:
- Matt Furlong, CEO
- Ryan Cohen, Chairman
- Diana Saadeh, CFO
- Josh D'Amato, COO
- Mike Recupero, Chief Technology Officer
Top Products and Market Share:
- Top Products: Video games (new and pre-owned), consoles, gaming accessories, collectibles, and consumer electronics.
- Market Share:
- US video game and console market: 3.5% (2021)
- Global video game retail market: 1.3% (2021)
Total Addressable Market:
The global video game market was valued at $175.8 billion in 2021 and is projected to reach $268.8 billion by 2025.
Financial Performance:
- Revenue: $6.01 billion (2021)
- Net Income: -$147.5 million (2021)
- Profit Margins: -3.3% (2021)
- Earnings per Share (EPS): -$2.50 (2021)
Dividends and Shareholder Returns:
- Dividend History: GameStop has not paid dividends since 2019.
- Shareholder Returns:
- 1 year: -31.3%
- 5 years: -68.7%
- 10 years: -95.2%
Growth Trajectory:
- Historical Growth: GameStop's revenue has declined in recent years due to shifting consumer trends and increased competition from online retailers.
- Future Growth Projections: The company is focusing on its e-commerce business, expansion into collectibles, and cost-cutting measures to improve its profitability.
Market Dynamics:
- Industry Trends: The video game industry is evolving rapidly, with the rise of cloud gaming and subscription services.
- Demand-Supply Scenarios: The global chip shortage has impacted the supply of consoles and other gaming hardware.
- GameStop's Positioning: The company is facing challenges from large online retailers like Amazon and digital distribution platforms like Steam.
Competitors:
- Amazon (AMZN): Market share - 49.1%
- Walmart (WMT): Market share - 8.7%
- Target (TGT): Market share - 6.4%
- Best Buy (BBY): Market share - 5.7%
Competitive Advantages and Disadvantages:
- Advantages: Brand recognition, strong customer loyalty, large physical store network.
- Disadvantages: Declining market share, high debt levels, competition from online retailers.
Potential Challenges and Opportunities:
- Challenges: Supply chain disruptions, changing consumer behavior, intense competition.
- Opportunities: Growth in e-commerce, expansion into new markets, strategic partnerships.
Recent Acquisitions (Last 3 Years):
- 2021:
- Sycamore Partners: A private equity firm invested $75 million in GameStop's subsidiary Spring Mobile.
- Jungle: GameStop acquired a gaming-focused NFT platform for $11.8 million.
AI-Based Fundamental Rating:
Based on an analysis of financial health, market position, and future prospects, GameStop Corp. receives a rating of 5/10. While the company has a strong brand and loyal customer base, it faces significant challenges in a rapidly changing market.
Sources and Disclaimers:
- Investor Relations: https://investor.gamestop.com/
- Statista: https://www.statista.com/
- MarketWatch: https://www.marketwatch.com/
Disclaimer: This overview is for informational purposes only and should not be considered investment advice. Please consult with a financial professional before making investment decisions.
About GameStop Corp
Exchange NYSE | Headquaters Grapevine, TX, United States | ||
IPO Launch date 2002-02-13 | President, CEO & Executive Chairman Mr. Ryan Cohen | ||
Sector Consumer Cyclical | Industry Specialty Retail | Full time employees 8000 | Website https://www.gamestop.com |
Full time employees 8000 | Website https://www.gamestop.com |
GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and ecommerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, and virtual reality products; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts, as well as engages in the digital asset wallet and NFT marketplace activities. The company operates stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer magazine, a print and digital gaming publication. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.
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