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GIGM
Upturn stock ratingUpturn stock rating

Giga Media Ltd (GIGM)

Upturn stock ratingUpturn stock rating
$1.66
Delayed price
Profit since last BUY5.06%
upturn advisory
Consider higher Upturn Star rating
BUY since 14 days
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
  • MONTH
  • WEEK

Upturn Advisory Summary

04/01/2025: GIGM (1-star) has a low Upturn Star Rating. Not recommended to BUY.

Upturn Star Rating

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Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

AI Based Fundamental Rating

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Below Average Performance

These Stocks/ETFs, based on Upturn Advisory, often underperform the market, warranting careful consideration before investing.

Analysis of Past Performance

Type Stock
Historic Profit -31.38%
Avg. Invested days 39
Today’s Advisory Consider higher Upturn Star rating
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 2.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 04/01/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 18.35M USD
Price to earnings Ratio -
1Y Target Price 1.5
Price to earnings Ratio -
1Y Target Price 1.5
Volume (30-day avg) 15704
Beta 0.39
52 Weeks Range 1.26 - 1.80
Updated Date 04/2/2025
52 Weeks Range 1.26 - 1.80
Updated Date 04/2/2025
Dividends yield (FY) -
Basic EPS (TTM) -0.36

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Product revenue - Year on Year

Revenue by Geography

Geography revenue - Year on Year

Earnings Date

Report Date 2025-03-28
When -
Estimate -
Actual -0.0435

Profitability

Profit Margin -124.83%
Operating Margin (TTM) -131.08%

Management Effectiveness

Return on Assets (TTM) -5.01%
Return on Equity (TTM) -8.65%

Valuation

Trailing PE -
Forward PE -
Enterprise Value -19628290
Price to Sales(TTM) 5.95
Enterprise Value -19628290
Price to Sales(TTM) 5.95
Enterprise Value to Revenue -
Enterprise Value to EBITDA 7.12
Shares Outstanding 11052200
Shares Floating 6203930
Shares Outstanding 11052200
Shares Floating 6203930
Percent Insiders 45.56
Percent Institutions 3.32

Analyst Ratings

Rating -
Target Price -
Buy -
Strong Buy -
Buy -
Strong Buy -
Hold -
Sell -
Strong Sell -
Strong Sell -

ai summary icon Upturn AI SWOT

Giga Media Ltd

stock logo

Company Overview

overview logo History and Background

Giga Media Limited (GIGM) was founded in 1998. Initially focused on digital entertainment content distribution, it evolved to become a provider of online games and digital content in the Asia-Pacific region. Over time, it navigated changes in the online gaming market and adapted its business model.

business area logo Core Business Areas

  • Online Gaming: Giga Media offers a range of online games through its platforms. They specialize in online gaming services in Asia.
  • Digital Content Distribution: Giga Media is involved in distributing digital entertainment content.

leadership logo Leadership and Structure

Information on Giga Media's specific leadership team and organizational structure is not readily available. As a smaller cap company, details are less publicized.

Top Products and Market Share

overview logo Key Offerings

  • EverQuest II (Taiwan): Taiwanese version of the popular EverQuest II online game. Market share data is difficult to obtain. The major competitors are those in the online gaming industry, such as Tencent and NetEase, although they are more region-specific.
  • Gaming Platform: The platform offers online gaming services. The competition comes from companies like Valve's Steam or Electronic Arts' Origin platform.

Market Dynamics

industry overview logo Industry Overview

The online gaming industry is highly competitive and rapidly evolving, driven by technological advancements, changing consumer preferences, and the rise of mobile gaming and esports.

Positioning

Giga Media occupies a niche position within the online gaming market, primarily focusing on the Asia-Pacific region. Its competitive advantage is in localized content and understanding regional preferences.

Total Addressable Market (TAM)

The global games market is estimated to reach $200+ billion in value. Giga Media's TAM relates to the segment of online gaming and digital content distribution in Asia, which represents a significant portion of the global market. Their positioning is likely limited to this segment.

Upturn SWOT Analysis

Strengths

  • Established presence in Asia-Pacific
  • Experience in digital content distribution
  • Partnerships with game developers
  • Localized content offerings

Weaknesses

  • Limited global brand recognition
  • Dependence on specific game titles
  • Smaller scale compared to industry giants
  • Limited capital for large-scale acquisitions

Opportunities

  • Expansion into new Asian markets
  • Partnerships with emerging game developers
  • Adoption of new technologies like cloud gaming
  • Development of original game content

Threats

  • Intense competition from global gaming companies
  • Changing consumer preferences
  • Regulatory changes in Asia-Pacific countries
  • Economic downturns affecting consumer spending

Competitors and Market Share

competitor logo Key Competitors

  • EA (EA)
  • Activision Blizzard (ATVI)
  • Tencent (TCEHY)

Competitive Landscape

Giga Media faces stiff competition from larger, more established gaming companies with greater resources and brand recognition. They compete primarily in the Asian markets.

Major Acquisitions

Growth Trajectory and Initiatives

Historical Growth: Past growth has likely been influenced by the success of key game titles and partnerships. Volatility may be expected. However without direct access, it cannot be determined.

Future Projections: Future growth will depend on the company's ability to secure new game licenses, expand into new markets, and adapt to changing consumer preferences. Analyst estimates are difficult to obtain, given their size

Recent Initiatives: Information on specific recent strategic initiatives is not easily available.

Summary

Giga Media is a smaller player in the global online gaming market, primarily focused on Asia. Its strengths lie in its experience and partnerships but is limited by size. Giga Media needs to focus on growing its market, possibly expanding through acquisitions.

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Sources and Disclaimers

Data Sources:

  • Company Websites
  • Market Research Reports
  • Financial News Outlets
  • Yahoo Finance

Disclaimers:

The analysis is based on publicly available information and may not be completely accurate or up-to-date. Financial data may be limited or unavailable. This is not financial advice.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Giga Media Ltd

Exchange NASDAQ
Headquaters -
IPO Launch date 2000-02-18
Chairman, CEO & CFO Mr. Cheng-Ming Huang
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees -
Full time employees -

GigaMedia Limited, together with its subsidiaries, provides digital entertainment services in Taiwan, Hong Kong, and Macau. The company owns and operates FunTown, a digital entertainment portal that offers mobile and browser-based casual games, as well as provides services such as player clubs, tournaments, avatars, friends and family messenger and online chatting systems, customer service, mobile platform, and customer platform. It also offers MahJong, a traditional Chinese tile-based game; casual card and table games; online card games; and chance-based games, including bingo, lotto, horse racing, Sic-Bo, slots, and other casual games. In addition, the company provides role-playing and sports games, such as Tales Runner, a multi-player online obstacle running game; Yume 100, a story-based game that targets female players; Akaseka, a female-oriented game; and Shinobi Master New Link, a male-oriented game. GigaMedia Limited was founded in 1998 and is headquartered in Taipei, Taiwan.

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