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Giga Media Ltd (GIGM)



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Upturn Advisory Summary
04/01/2025: GIGM (1-star) has a low Upturn Star Rating. Not recommended to BUY.
Analysis of Past Performance
Type Stock | Historic Profit -31.38% | Avg. Invested days 39 | Today’s Advisory Consider higher Upturn Star rating |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 18.35M USD | Price to earnings Ratio - | 1Y Target Price 1.5 |
Price to earnings Ratio - | 1Y Target Price 1.5 | ||
Volume (30-day avg) 15704 | Beta 0.39 | 52 Weeks Range 1.26 - 1.80 | Updated Date 04/2/2025 |
52 Weeks Range 1.26 - 1.80 | Updated Date 04/2/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -0.36 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date 2025-03-28 | When - | Estimate - | Actual -0.0435 |
Profitability
Profit Margin -124.83% | Operating Margin (TTM) -131.08% |
Management Effectiveness
Return on Assets (TTM) -5.01% | Return on Equity (TTM) -8.65% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value -19628290 | Price to Sales(TTM) 5.95 |
Enterprise Value -19628290 | Price to Sales(TTM) 5.95 | ||
Enterprise Value to Revenue - | Enterprise Value to EBITDA 7.12 | Shares Outstanding 11052200 | Shares Floating 6203930 |
Shares Outstanding 11052200 | Shares Floating 6203930 | ||
Percent Insiders 45.56 | Percent Institutions 3.32 |
Analyst Ratings
Rating - | Target Price - | Buy - | Strong Buy - |
Buy - | Strong Buy - | ||
Hold - | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Giga Media Ltd
Company Overview
History and Background
Giga Media Limited (GIGM) was founded in 1998. Initially focused on digital entertainment content distribution, it evolved to become a provider of online games and digital content in the Asia-Pacific region. Over time, it navigated changes in the online gaming market and adapted its business model.
Core Business Areas
- Online Gaming: Giga Media offers a range of online games through its platforms. They specialize in online gaming services in Asia.
- Digital Content Distribution: Giga Media is involved in distributing digital entertainment content.
Leadership and Structure
Information on Giga Media's specific leadership team and organizational structure is not readily available. As a smaller cap company, details are less publicized.
Top Products and Market Share
Key Offerings
- EverQuest II (Taiwan): Taiwanese version of the popular EverQuest II online game. Market share data is difficult to obtain. The major competitors are those in the online gaming industry, such as Tencent and NetEase, although they are more region-specific.
- Gaming Platform: The platform offers online gaming services. The competition comes from companies like Valve's Steam or Electronic Arts' Origin platform.
Market Dynamics
Industry Overview
The online gaming industry is highly competitive and rapidly evolving, driven by technological advancements, changing consumer preferences, and the rise of mobile gaming and esports.
Positioning
Giga Media occupies a niche position within the online gaming market, primarily focusing on the Asia-Pacific region. Its competitive advantage is in localized content and understanding regional preferences.
Total Addressable Market (TAM)
The global games market is estimated to reach $200+ billion in value. Giga Media's TAM relates to the segment of online gaming and digital content distribution in Asia, which represents a significant portion of the global market. Their positioning is likely limited to this segment.
Upturn SWOT Analysis
Strengths
- Established presence in Asia-Pacific
- Experience in digital content distribution
- Partnerships with game developers
- Localized content offerings
Weaknesses
- Limited global brand recognition
- Dependence on specific game titles
- Smaller scale compared to industry giants
- Limited capital for large-scale acquisitions
Opportunities
- Expansion into new Asian markets
- Partnerships with emerging game developers
- Adoption of new technologies like cloud gaming
- Development of original game content
Threats
- Intense competition from global gaming companies
- Changing consumer preferences
- Regulatory changes in Asia-Pacific countries
- Economic downturns affecting consumer spending
Competitors and Market Share
Key Competitors
- EA (EA)
- Activision Blizzard (ATVI)
- Tencent (TCEHY)
Competitive Landscape
Giga Media faces stiff competition from larger, more established gaming companies with greater resources and brand recognition. They compete primarily in the Asian markets.
Major Acquisitions
Growth Trajectory and Initiatives
Historical Growth: Past growth has likely been influenced by the success of key game titles and partnerships. Volatility may be expected. However without direct access, it cannot be determined.
Future Projections: Future growth will depend on the company's ability to secure new game licenses, expand into new markets, and adapt to changing consumer preferences. Analyst estimates are difficult to obtain, given their size
Recent Initiatives: Information on specific recent strategic initiatives is not easily available.
Summary
Giga Media is a smaller player in the global online gaming market, primarily focused on Asia. Its strengths lie in its experience and partnerships but is limited by size. Giga Media needs to focus on growing its market, possibly expanding through acquisitions.
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Sources and Disclaimers
Data Sources:
- Company Websites
- Market Research Reports
- Financial News Outlets
- Yahoo Finance
Disclaimers:
The analysis is based on publicly available information and may not be completely accurate or up-to-date. Financial data may be limited or unavailable. This is not financial advice.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Giga Media Ltd
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2000-02-18 | Chairman, CEO & CFO Mr. Cheng-Ming Huang | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees - | Website https://www.gigamedia.com |
Full time employees - | Website https://www.gigamedia.com |
GigaMedia Limited, together with its subsidiaries, provides digital entertainment services in Taiwan, Hong Kong, and Macau. The company owns and operates FunTown, a digital entertainment portal that offers mobile and browser-based casual games, as well as provides services such as player clubs, tournaments, avatars, friends and family messenger and online chatting systems, customer service, mobile platform, and customer platform. It also offers MahJong, a traditional Chinese tile-based game; casual card and table games; online card games; and chance-based games, including bingo, lotto, horse racing, Sic-Bo, slots, and other casual games. In addition, the company provides role-playing and sports games, such as Tales Runner, a multi-player online obstacle running game; Yume 100, a story-based game that targets female players; Akaseka, a female-oriented game; and Shinobi Master New Link, a male-oriented game. GigaMedia Limited was founded in 1998 and is headquartered in Taipei, Taiwan.
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