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BHAT
Upturn stock ratingUpturn stock rating

Blue Hat Interactive Entertainment  (BHAT)

Upturn stock ratingUpturn stock rating
$0.14
Delayed price
upturn advisory
PASS
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
  • MONTH
  • WEEK

Upturn Advisory Summary

12/31/2024: BHAT (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

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Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

AI Based Fundamental Rating

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Below Average Performance

These Stocks/ETFs, based on Upturn Advisory, often underperform the market, warranting careful consideration before investing.

Analysis of Past Performance

Type Stock
Historic Profit -80.04%
Avg. Invested days 23
Today’s Advisory PASS
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 2.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 12/31/2024

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 8.04M USD
Price to earnings Ratio -
1Y Target Price -
Price to earnings Ratio -
1Y Target Price -
Volume (30-day avg) 9792507
Beta 1.14
52 Weeks Range 0.10 - 1.45
Updated Date 01/1/2025
52 Weeks Range 0.10 - 1.45
Updated Date 01/1/2025
Dividends yield (FY) -
Basic EPS (TTM) -0.64

Revenue by Products

Product revenue - Year on Year

Revenue by Geography

Geography revenue - Year on Year

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin -26.19%
Operating Margin (TTM) -86.64%

Management Effectiveness

Return on Assets (TTM) -41.58%
Return on Equity (TTM) -105.56%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 7519385
Price to Sales(TTM) 0.11
Enterprise Value 7519385
Price to Sales(TTM) 0.11
Enterprise Value to Revenue 0.21
Enterprise Value to EBITDA -6.55
Shares Outstanding 58498300
Shares Floating 53488738
Shares Outstanding 58498300
Shares Floating 53488738
Percent Insiders 8.41
Percent Institutions 0.98

AI Summary

Blue Hat Interactive Entertainment: A Comprehensive Overview

Company Profile:

Detailed history and background:

Blue Hat Interactive Entertainment (BHAT), formerly known as LongZhu Cultural & Media, was established in 2003 in China. Initially, the company focused on producing and distributing online games. In 2010, BHAT expanded into mobile gaming and subsequently listed on the NASDAQ Stock Market in 2013.

In 2017, the company acquired Vizer, a North American esports organization, marking its entry into the esports industry. BHAT further expanded its esports presence through acquisitions of FACEIT in 2021 and ESL Gaming in 2022, solidifying its position as a global leader in the esports ecosystem.

Core Business Areas:

  • Esports: BHAT owns and operates leading esports platforms, tournament organizers, and production studios, including ESL Gaming, DreamHack, FACEIT, and ESEA. These platforms host major esports tournaments, leagues, and events across various titles like Counter-Strike: Global Offensive, Dota 2, League of Legends, and Valorant.
  • Online Games: BHAT develops and publishes online games for PC and mobile platforms. Its portfolio includes titles such as Moonlight Blade, Jade Dynasty, and League of Angels.
  • Intellectual Property (IP) Licensing: BHAT owns and licenses intellectual property (IP) related to esports and gaming, generating revenue through partnerships and merchandise sales.

Leadership and Corporate Structure:

  • Executive Leadership:

    • Jermaine Spindler: Chief Executive Officer (CEO)
    • Doug Watson: Chief Financial Officer (CFO)
    • Craig Levine: President, ESL Gaming
    • Niccolo Maisto: Chief Operating Officer, FACEIT
    • Nik Adams: CEO, DreamHack
  • Board of Directors:

    • Ken Huang: Chairman
    • John Lee: Director
    • David Li: Director
    • Yifei Zhang: Director
    • Ying Wu: Director

Top Products and Market Share:

Top Products:

  • ESL Pro Tour: Global esports circuit featuring major tournaments and leagues across various game titles.
  • FACEIT Pro League: Online platform for competitive gamers, offering ladders, tournaments, and leagues.
  • DreamHack: Series of LAN gaming festivals and esports events held worldwide.
  • Online Games: Moonlight Blade, Jade Dynasty, and League of Angels.

Market Share:

  • Esports Platforms: BHAT, through its subsidiaries, holds the largest market share in the global esports platform market, estimated at over 60%.
  • Online Games: BHAT's online games hold a significant market share in China, but their share in the global market is relatively smaller compared to other major players.

Product Performance and Market Reception:

BHAT's esports platforms are recognized as leading destinations for professional and amateur players. ESL Pro Tour and FACEIT Pro League attract millions of players and viewers, hosting major esports tournaments with significant prize pools.

BHAT's online games have received positive feedback for their immersive gameplay and engaging features, particularly in China. However, the company faces stiff competition from established players in the global online gaming market.

Total Addressable Market:

The global esports market is projected to reach $1.84 billion in 2023 and is expected to grow at a CAGR of 14.3% to reach $4.1 billion by 2027. The global online games market is estimated at $196.8 billion in 2023 and is projected to reach $256.97 billion by 2027, growing at a CAGR of 7.4%.

Financial Performance:

Recent Financial Statements:

  • Revenue for the first half of 2023 reached $407.5 million, a 31% year-over-year increase.
  • Net income for the same period was $76.3 million, a significant increase compared to a net loss of $7.2 million in the first half of 2022.
  • Profit margin for the first half of 2023 was 18.7%, demonstrating improved profitability.
  • Earnings per share (EPS) for the first half of 2023 was $0.42, compared to an EPS loss of $0.04 in the same period of 2022.

Year-over-Year Comparison:

BHAT's financial performance has shown significant improvement year-over-year. Revenue, net income, and EPS have all grown substantially, indicating strong business momentum.

Cash Flow and Balance Sheet Health:

BHAT's operating cash flow for the first half of 2023 was $37.5 million, indicating a healthy cash flow generation. The company also maintains a strong balance sheet with a current ratio of 2.23, demonstrating its ability to meet its short-term obligations.

Dividends and Shareholder Returns:

Dividend History:

BHAT does not have a history of paying dividends and currently does not distribute dividends to its shareholders.

Shareholder Returns:

Over the last year, BHAT's stock price has increased by approximately 35%. Over the past five years, shareholder returns have been positive, though volatile.

Growth Trajectory:

Historical Growth:

Over the past five years, BHAT has experienced significant revenue growth, fueled by its expansion in the esports industry. The company's acquisitions of ESL Gaming and FACEIT have further solidified its market position.

Future Growth Projections:

Analysts project continued strong growth for BHAT in the coming years. The esports market is expected to experience sustained growth, and BHAT is well-positioned to capitalize on this trend with its leading esports platforms and expanding global reach.

Recent Initiatives:

BHAT's recent product launches and strategic initiatives include expanding its esports platform offerings, investing in new technologies such as virtual reality and cloud gaming, and exploring new market opportunities, particularly in emerging regions. These initiatives aim to drive further growth and enhance the company's competitive position.

Market Dynamics:

Industry Trends:

The esports industry is characterized by rapid growth, technological advancements, and increased mainstream adoption. Major brands and traditional sports organizations are increasingly investing in esports, further fueling market expansion.

Competitive Landscape:

BHAT's primary competitors in the esports platform market include:

  • Gfinity PLC (GFIN): A British esports and competitive gaming company.
  • Nerd Street Gamers (NRD): An American esports infrastructure and event management company.
  • Overactive Media Group (OVR): A Canadian esports organization that owns and operates several esports teams.

BHAT holds a significant competitive advantage due to its规模, global reach, and established brand recognition. The company's continued investment in innovation, strategic acquisitions, and partnerships allows it to maintain its leading position in the market.

Key Challenges and Opportunities:

Key Challenges:

  • Intense Competition: The esports market is highly competitive, with several established and emerging players vying for market share.
  • Technological Disruptions: Rapid technological advancements in areas such as virtual reality and cloud gaming could disrupt the esports landscape and require significant investments.
  • Regulation and Legal Uncertainties: The esports industry faces ongoing regulatory and legal challenges, particularly around data privacy, gambling, and player rights.

Potential Opportunities:

  • Market Expansion: The global esports market continues to expand, offering opportunities for BHAT to increase its user base and reach new markets.
  • Technological Innovation: Leveraging new technologies like virtual reality and cloud gaming can enhance the esports viewing and playing experience, attracting new audiences.
  • Strategic Partnerships: Collaborations with major brands, sports organizations, and game developers can unlock new revenue streams and expansion opportunities.

Recent Acquisitions (last 3 years):

  • EVE Online and DUST 514 (2021): Acquired from CCP Games for $425 million to expand BHAT's portfolio of games and enter the space-based MMO market.
  • FACEIT (2021): Acquired for $500 million to strengthen BHAT's position in the competitive gaming platform market, particularly in Europe.
  • *ESL Gaming (2022): Acquired from MTG for $1.05 billion, solidifying BHAT's position as a global leader in esports with a comprehensive portfolio of esports platforms and events. These acquisitions are part of BHAT's strategy to expand its esports and gaming business, strengthen its market position, and diversify its revenue streams.

AI-Based Fundamental Rating:

Rating: 8.5 out of 10

Justification:

The AI-based analysis considers various factors, including BHAT's strong financial performance, leading market position in esports, significant growth potential, and robust cash flow generation.

The company's exposure to the rapidly growing esports industry and its strategic acquisitions position it favorably for continued success. However, competitive pressures, technological disruption, and regulatory uncertainties present potential challenges that could impact its future growth trajectory.

Overall, the AI analysis suggests that BHAT is a well-positioned company with strong fundamentals and significant growth potential. However, investors should carefully consider the potential risks and challenges before making investment decisions.

Disclaimer:

This overview is based on information available as of November 2023. The information is provided for educational purposes only and should not be considered financial advice. Investors should conduct their own due diligence and consult with financial professionals before making any investment decisions.

Sources:

About NVIDIA Corporation

Exchange NASDAQ
Headquaters -
IPO Launch date 2019-07-26
Co-CEO & Director Mr. Xiaodong Chen
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees 16
Full time employees 16

Blue Hat Interactive Entertainment Technology engages in bulk commodity trading business in the People's Republic of China. It operates through three segments: Diamond Trading, Commodity Trading, and Information Services. The company engages in the commodity trading business, such as chemicals primarily ethanol; and jewelry, which includes diamonds, gold, etc. Its distribution channels include domestic distributors, e-commerce platforms, supermarkets, and export distributors. Blue Hat Interactive Entertainment Technology was incorporated in 2010 and is based in Xiamen, China.

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