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Blue Hat Interactive Entertainment (BHAT)



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Upturn Advisory Summary
04/01/2025: BHAT (1-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit -93.33% | Avg. Invested days 21 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 8.39M USD | Price to earnings Ratio - | 1Y Target Price - |
Price to earnings Ratio - | 1Y Target Price - | ||
Volume (30-day avg) 1520080 | Beta 0.85 | 52 Weeks Range 1.65 - 145.00 | Updated Date 04/1/2025 |
52 Weeks Range 1.65 - 145.00 | Updated Date 04/1/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -64 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -40.1% | Operating Margin (TTM) -9.39% |
Management Effectiveness
Return on Assets (TTM) -36.96% | Return on Equity (TTM) -96.28% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 9227156 | Price to Sales(TTM) 0.21 |
Enterprise Value 9227156 | Price to Sales(TTM) 0.21 | ||
Enterprise Value to Revenue 0.23 | Enterprise Value to EBITDA -6.55 | Shares Outstanding 4938210 | Shares Floating 568270 |
Shares Outstanding 4938210 | Shares Floating 568270 | ||
Percent Insiders 2.86 | Percent Institutions 1.93 |
Analyst Ratings
Rating - | Target Price - | Buy - | Strong Buy - |
Buy - | Strong Buy - | ||
Hold - | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Blue Hat Interactive Entertainment
Company Overview
History and Background
Blue Hat Interactive Entertainment is a company focused on interactive entertainment, education and toy products. Information on founding year and evolution is limited, suggesting a relatively new or significantly restructured entity. Access to detailed historical information is constrained.
Core Business Areas
- Interactive Entertainment: Focuses on developing and distributing interactive entertainment products, likely including mobile games and related platforms.
- Education: Offers educational products and services, potentially involving interactive learning tools and platforms.
- Toy Products: Designs, manufactures, and distributes toy products, possibly incorporating interactive elements and technology.
Leadership and Structure
Specific details about Blue Hat Interactive Entertainment's leadership team and organizational structure are not readily available in common financial databases or corporate information resources. Information on the management team and structure is limited and unavailable at time of writing.
Top Products and Market Share
Key Offerings
- Interactive Mobile Games: Development and distribution of various mobile games. Information on market share is not available, and competitors in the mobile gaming space include Tencent (TCEHY), NetEase (NTES), Activision Blizzard (ATVI), and Electronic Arts (EA).
- Interactive Educational Platforms: Online learning platforms with interactive elements. Information on market share or users is not available. Competitors include Pearson (PSO), Coursera (COUR), and 2U (TWOU).
- Smart Toys: Toys that incorporate technology and interactive features. Information on market share or revenue is not available. Competitors include Mattel (MAT), Hasbro (HAS), and LEGO (indirectly).
Market Dynamics
Industry Overview
The interactive entertainment, education, and toy industries are characterized by rapid technological advancements, changing consumer preferences, and intense competition. The sectors are highly influenced by digital trends and consumer spending habits.
Positioning
Blue Hat Interactive Entertainment aims to carve out a niche by integrating interactive elements into entertainment, education, and toy products. The positioning hinges on innovation and differentiation in crowded markets.
Total Addressable Market (TAM)
The combined TAM for interactive entertainment, education, and toys is estimated to be hundreds of billions of dollars globally. Blue Hat Interactive Entertainment's positioning suggests it aims to capture a segment of this TAM through specialized interactive offerings. The market is vast and growing, with digital transformation driving significant expansion in each sector.
Upturn SWOT Analysis
Strengths
- Focus on interactive elements
- Diversified product portfolio (entertainment, education, toys)
- Potential for innovation in niche markets
Weaknesses
- Limited brand recognition
- Small market share
- Limited availability of financial performance details
- Reliance on third-party platforms for distribution
Opportunities
- Expanding into new geographic markets
- Developing strategic partnerships with established brands
- Leveraging emerging technologies (AR/VR)
- Capitalizing on the growth of online learning
Threats
- Intense competition from established players
- Rapid technological changes
- Shifting consumer preferences
- Economic downturns affecting consumer spending
Competitors and Market Share
Key Competitors
- TCEHY
- NTES
- EA
- PSO
- COUR
- MAT
- HAS
Competitive Landscape
Blue Hat Interactive Entertainment faces significant competition from established players in the interactive entertainment, education, and toy industries. Its success depends on differentiation and innovation in niche segments, but it will have a small market share due to the high competition and saturation of similar competitors.
Major Acquisitions
Growth Trajectory and Initiatives
Historical Growth: Historical growth trends cannot be assessed due to limited availability of financial data.
Future Projections: Future growth projections are unavailable due to the lack of analyst estimates and comprehensive financial data.
Recent Initiatives: Information regarding recent strategic initiatives is limited and unavailable.
Summary
Blue Hat Interactive Entertainment is attempting to position itself in the competitive interactive entertainment, education, and toy markets. The company's success hinges on innovation and establishing a niche market presence. Limited availability of financial data and brand recognition pose challenges. They must focus on strategic partnerships and unique product offerings to stand out.
Similar Companies
COUR

Coursera Inc


COUR

Coursera Inc

EA

Electronic Arts Inc



EA

Electronic Arts Inc

HAS

Hasbro Inc



HAS

Hasbro Inc

MAT

Mattel Inc



MAT

Mattel Inc

NTES

NetEase Inc



NTES

NetEase Inc

PSO

Pearson PLC ADR



PSO

Pearson PLC ADR
Sources and Disclaimers
Data Sources:
- Yahoo Finance
- Company Press Releases (if available)
- Market Research Reports (general industry data)
Disclaimers:
The analysis is based on limited available information and general market conditions. Financial data may be outdated or incomplete. This is not financial advice.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Blue Hat Interactive Entertainment
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2019-07-26 | Co-CEO & Director Mr. Xiaodong Chen | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 16 | Website https://www.bluehatgroup.com |
Full time employees 16 | Website https://www.bluehatgroup.com |
Blue Hat Interactive Entertainment Technology engages in bulk commodity trading business in the People's Republic of China. It operates through three segments: Diamond Trading, Commodity Trading, and Information Services. The company engages in the commodity trading business, such as chemicals primarily ethanol; and jewelry, which includes diamonds, gold, etc. Its distribution channels include domestic distributors, e-commerce platforms, supermarkets, and export distributors. Blue Hat Interactive Entertainment Technology was incorporated in 2010 and is based in Xiamen, China.
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